Improved item & drop-point checking + Dojo fixes + Duey revamp

Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
This commit is contained in:
ronancpl
2018-01-03 18:45:56 -02:00
parent 012f965f6a
commit 1190513d0c
69 changed files with 781 additions and 423 deletions

View File

@@ -26,6 +26,7 @@ import client.MapleClient;
import client.inventory.Equip;
import client.inventory.Item;
import client.inventory.MapleInventoryType;
import constants.ItemConstants;
import java.awt.Point;
import java.util.Iterator;
import java.util.LinkedList;
@@ -130,6 +131,8 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
dropPos.x -= (12 * numItems);
if(!delayed) {
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for (ReactorDropEntry d : items) {
if (d.itemId == 0) {
int range = maxMeso - minMeso;
@@ -138,8 +141,8 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
reactor.getMap().spawnMesoDrop(mesoDrop, reactor.getMap().calcDropPos(dropPos, reactor.getPosition()), reactor, client.getPlayer(), false, (byte) 2);
} else {
Item drop;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
if (ii.getInventoryType(d.itemId) != MapleInventoryType.EQUIP) {
if (ItemConstants.getInventoryType(d.itemId) != MapleInventoryType.EQUIP) {
drop = new Item(d.itemId, (short) 0, (short) 1);
} else {
drop = ii.randomizeStats((Equip) ii.getEquipById(d.itemId));
@@ -171,10 +174,11 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
r.getMap().spawnMesoDrop(mesoDrop, r.getMap().calcDropPos(dropPos, r.getPosition()), r, chr, false, (byte) 2);
} else {
Item drop;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
if (ii.getInventoryType(d.itemId) != MapleInventoryType.EQUIP) {
if (ItemConstants.getInventoryType(d.itemId) != MapleInventoryType.EQUIP) {
drop = new Item(d.itemId, (short) 0, (short) 1);
} else {
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
drop = ii.randomizeStats((Equip) ii.getEquipById(d.itemId));
}