Improved item & drop-point checking + Dojo fixes + Duey revamp

Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
This commit is contained in:
ronancpl
2018-01-03 18:45:56 -02:00
parent 012f965f6a
commit 1190513d0c
69 changed files with 781 additions and 423 deletions

View File

@@ -822,7 +822,7 @@ public class World {
for(Map.Entry<Integer, Byte> dp: deployedPets.entrySet()) {
MapleCharacter chr = this.getPlayerStorage().getCharacterById(dp.getKey() / 4);
if(chr == null || !chr.isLoggedin()) continue;
if(chr == null || !chr.isLoggedin() || chr.isAwayFromWorld()) continue;
Byte dpVal = (byte)(dp.getValue() + 1);
if(dpVal == ServerConstants.PET_EXHAUST_COUNT) {
@@ -880,7 +880,7 @@ public class World {
for(Map.Entry<Integer, Byte> dp: deployedMounts.entrySet()) {
MapleCharacter chr = this.getPlayerStorage().getCharacterById(dp.getKey());
if(chr == null || !chr.isLoggedin()) continue;
if(chr == null || !chr.isLoggedin() || chr.isAwayFromWorld()) continue;
Byte dpVal = (byte)(dp.getValue() + 1);
if(dpVal == ServerConstants.MOUNT_EXHAUST_COUNT) {