Improved item & drop-point checking + Dojo fixes + Duey revamp

Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
This commit is contained in:
ronancpl
2018-01-03 18:45:56 -02:00
parent 012f965f6a
commit 1190513d0c
69 changed files with 781 additions and 423 deletions

View File

@@ -31,6 +31,7 @@ import client.inventory.MapleInventoryType;
import client.status.MonsterStatus;
import client.status.MonsterStatusEffect;
import constants.GameConstants;
import constants.ItemConstants;
import constants.ServerConstants;
import constants.skills.Aran;
import constants.skills.Corsair;
@@ -42,7 +43,6 @@ import java.util.List;
import net.AbstractMaplePacketHandler;
import server.MapleInventoryManipulator;
import server.MapleItemInformationProvider;
import server.MapleStatEffect;
import server.life.MapleLifeFactory.loseItem;
import server.life.MapleMonster;
@@ -104,7 +104,7 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
byte d = 1;
Point pos = new Point(0, player.getPosition().y);
for (loseItem loseItem : loseItems) {
type = MapleItemInformationProvider.getInstance().getInventoryType(loseItem.getId());
type = ItemConstants.getInventoryType(loseItem.getId());
for (byte b = 0; b < loseItem.getX(); b++) {//LOL?
if (Randomizer.nextInt(101) >= loseItem.getChance()) {
if (player.haveItem(loseItem.getId())) {