Improved item & drop-point checking + Dojo fixes + Duey revamp

Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
This commit is contained in:
ronancpl
2018-01-03 18:45:56 -02:00
parent 012f965f6a
commit 1190513d0c
69 changed files with 781 additions and 423 deletions

View File

@@ -497,10 +497,10 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
return null;
}
public int addDojoPointsByMap() {
public int addDojoPointsByMap(int mapid) {
int pts = 0;
if (dojoPoints < 17000) {
pts = 1 + ((getMap().getId() - 1) / 100 % 100) / 6;
pts = 1 + ((mapid - 1) / 100 % 100) / 6;
if (!getDojoParty()) {
pts++;
}
@@ -1589,7 +1589,7 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
}
public int countItem(int itemid) {
return inventory[ii.getInventoryType(itemid).ordinal()].countById(itemid);
return inventory[ItemConstants.getInventoryType(itemid).ordinal()].countById(itemid);
}
public boolean canHold(int itemid) {
@@ -1604,7 +1604,7 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
return true;
}
return getInventory(ii.getInventoryType(itemid)).getNextFreeSlot() > -1;
return getInventory(ItemConstants.getInventoryType(itemid)).getNextFreeSlot() > -1;
}
public void decreaseBattleshipHp(int decrease) {
@@ -3800,8 +3800,13 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
return itemEffect;
}
public boolean haveItemWithId(int itemid, boolean checkEquipped) {
return (inventory[ItemConstants.getInventoryType(itemid).ordinal()].findById(itemid) != null) ||
(checkEquipped && inventory[MapleInventoryType.EQUIPPED.ordinal()].findById(itemid) != null);
}
public int getItemQuantity(int itemid, boolean checkEquipped) {
int possesed = inventory[ii.getInventoryType(itemid).ordinal()].countById(itemid);
int possesed = inventory[ItemConstants.getInventoryType(itemid).ordinal()].countById(itemid);
if (checkEquipped) {
possesed += inventory[MapleInventoryType.EQUIPPED.ordinal()].countById(itemid);
}
@@ -3809,7 +3814,7 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
}
public int getCleanItemQuantity(int itemid, boolean checkEquipped) {
int possesed = inventory[ii.getInventoryType(itemid).ordinal()].countNotOwnedById(itemid);
int possesed = inventory[ItemConstants.getInventoryType(itemid).ordinal()].countNotOwnedById(itemid);
if (checkEquipped) {
possesed += inventory[MapleInventoryType.EQUIPPED.ordinal()].countNotOwnedById(itemid);
}
@@ -4697,7 +4702,7 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
}
public boolean hasEmptySlot(int itemId) {
return getInventory(ii.getInventoryType(itemId)).getNextFreeSlot() > -1;
return getInventory(ItemConstants.getInventoryType(itemId)).getNextFreeSlot() > -1;
}
public boolean hasEmptySlot(byte invType) {
@@ -5767,7 +5772,7 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
}
if (possesed > 0) {
message("You have used a safety charm, so your EXP points have not been decreased.");
MapleInventoryManipulator.removeById(client, ii.getInventoryType(charmID[i]), charmID[i], 1, true, false);
MapleInventoryManipulator.removeById(client, ItemConstants.getInventoryType(charmID[i]), charmID[i], 1, true, false);
} else if (mapid > 925020000 && mapid < 925030000) {
this.dojoStage = 0;
} else if (mapid > 980000100 && mapid < 980000700) {