Improved item & drop-point checking + Dojo fixes + Duey revamp
Fixed some issues with items being dropped sometimes out-of-reach and in a weird way. Improved item checking function, now looking up one-of-a-kind items properly. Fixed some issues with dojo skills and possible exploits in dojo progression. Improved Duey, now displaying better info to players.
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@@ -154,7 +154,7 @@ function action(mode, type, selection) {
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if (status == 0) {
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var selStr = "You have #b" + cm.getPlayer().getDojoPoints() + "#k training points. Master prefers those with great talent. If you obtain more points than the average, you can receive a belt depending on your score.\r\n";
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for (var i = 0; i < belts.length; i++) {
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if (cm.getPlayer().getItemQuantity(belts[i], true) > 0) {
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if (cm.haveItemWithId(belts[i], true)) {
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selStr += "\r\n #i" + belts[i] + "# #t" + belts[i] + "#(Obtain)";
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} else
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selStr += "\r\n#L" + i + "##i" + belts[i] + "# #t" + belts[i] + "#l";
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