Server data for MapleSolaxia v2.
This commit is contained in:
ronancpl
2015-11-03 10:57:48 -02:00
parent 972517e7b2
commit 0f2fee4c17
16821 changed files with 15488176 additions and 0 deletions

250
wz/Mob.wz/9500176.img.xml Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9500176.img">
<imgdir name="info">
<int name="bodyAttack" value="1" />
<int name="level" value="60" />
<int name="maxHP" value="50400" />
<int name="maxMP" value="190" />
<int name="speed" value="-20" />
<int name="PADamage" value="85" />
<int name="PDDamage" value="35" />
<int name="MADamage" value="75" />
<int name="MDDamage" value="25" />
<int name="acc" value="160" />
<int name="eva" value="0" />
<int name="exp" value="2260" />
<int name="undead" value="0" />
<int name="pushed" value="220" />
<int name="boss" value="1" />
<float name="fs" value="10.0" />
<string name="elemAttr" value="F3" />
<int name="summonType" value="0" />
<int name="removeAfter" value="600" />
<int name="firstAttack" value="1" />
<int name="publicReward" value="1" />
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="100" />
<int name="action" value="1" />
<int name="level" value="4" />
<int name="effectAfter" value="0" />
</imgdir>
</imgdir>
</imgdir>
<imgdir name="move">
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<int name="delay" value="500" />
<vector name="lt" x="-59" y="-110" />
<vector name="rb" x="60" y="0" />
<vector name="head" x="-6" y="-87" />
</canvas>
<canvas name="1" width="120" height="105">
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<vector name="rb" x="60" y="0" />
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</canvas>
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<int name="delay" value="100" />
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<vector name="rb" x="59" y="0" />
<vector name="head" x="-6" y="-87" />
</canvas>
<canvas name="3" width="118" height="125">
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</canvas>
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<vector name="head" x="-8" y="-149" />
</canvas>
<uol name="5" value="1" />
</imgdir>
<imgdir name="stand">
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<vector name="rb" x="60" y="0" />
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</canvas>
</imgdir>
<imgdir name="jump">
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<vector name="rb" x="59" y="0" />
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</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-250" y="-150" />
<vector name="rb" x="250" y="0" />
</imgdir>
<imgdir name="effect">
<canvas name="0" width="32" height="42">
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</canvas>
<canvas name="1" width="41" height="53">
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<canvas name="10" width="254" height="56">
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</canvas>
<canvas name="14" width="1" height="1">
<vector name="origin" x="0" y="0" />
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</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="1" height="1">
<vector name="origin" x="0" y="0" />
<int name="delay" value="50" />
</canvas>
</imgdir>
<int name="type" value="0" />
<int name="effectAfter" value="0" />
<int name="attackAfter" value="1050" />
<int name="jumpAttack" value="1" />
<int name="PADamage" value="90" />
</imgdir>
<canvas name="0" width="118" height="102">
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</canvas>
</imgdir>
<imgdir name="skill1">
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</imgdir>
<imgdir name="hit1">
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<vector name="rb" x="59" y="0" />
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<vector name="head" x="-6" y="-127" />
</canvas>
</imgdir>
<imgdir name="die1">
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<vector name="head" x="-6" y="-82" />
<int name="delay" value="200" />
</canvas>
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</canvas>
<canvas name="2" width="174" height="64">
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</canvas>
<canvas name="3" width="184" height="63">
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</canvas>
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</canvas>
</imgdir>
</imgdir>