wz files
Server data for MapleSolaxia v2.
This commit is contained in:
258
wz/Character.wz/Weapon/01462003.img.xml
Normal file
258
wz/Character.wz/Weapon/01462003.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01462003.img">
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="5" y="5" />
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<imgdir name="map">
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<vector name="navel" x="5" y="14" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-2" y="13" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-2" y="16" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="10" y="5" />
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<imgdir name="map">
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<vector name="navel" x="0" y="13" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="10" y="5" />
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<imgdir name="map">
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<vector name="navel" x="0" y="14" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="10" y="5" />
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<imgdir name="map">
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<vector name="navel" x="0" y="13" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="13" y="7" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="34" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="13" y="5" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="34" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="13" y="3" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="18">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-16" y="29" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="15" height="34">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="9" y="39" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="34" height="18">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="27" y="-7" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabT1">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="18">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-1" y="6" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="34" height="18">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="1" y="6" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="34" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="21" y="11" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot2">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="15">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="14" y="12" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="4">
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<canvas name="weapon" width="34" height="15">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="13" y="12" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="15">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="35" y="9" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="34" height="15">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="50" y="9" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-1" y="22" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="17" y="6" />
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<imgdir name="map">
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<vector name="navel" x="-6" y="20" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="info">
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<canvas name="icon" width="30" height="32">
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<vector name="origin" x="-2" y="32" />
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</canvas>
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<canvas name="iconRaw" width="30" height="30">
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<vector name="origin" x="-2" y="32" />
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</canvas>
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<string name="islot" value="WpSi" />
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<string name="vslot" value="WpSi" />
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<int name="walk" value="2" />
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<int name="stand" value="2" />
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<short name="attack" value="4" />
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<string name="afterImage" value="crossBow" />
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<string name="sfx" value="cBow" />
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<int name="reqJob" value="4" />
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<int name="reqLevel" value="22" />
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<int name="reqSTR" value="22" />
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<int name="reqDEX" value="70" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incPAD" value="39" />
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<int name="incSTR" value="1" />
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<int name="tuc" value="7" />
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<int name="price" value="6000" />
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<int name="attackSpeed" value="6" />
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<int name="cash" value="0" />
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<int name="knockback" value="35" />
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</imgdir>
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</imgdir>
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