wz files
Server data for MapleSolaxia v2.
This commit is contained in:
290
wz/Character.wz/Weapon/01452055.img.xml
Normal file
290
wz/Character.wz/Weapon/01452055.img.xml
Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01452055.img">
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<imgdir name="info">
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<canvas name="icon" width="35" height="35">
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<vector name="origin" x="3" y="35" />
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</canvas>
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<canvas name="iconRaw" width="35" height="35">
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<vector name="origin" x="3" y="35" />
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</canvas>
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<string name="islot" value="WpSi" />
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<string name="vslot" value="WpSi" />
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<int name="walk" value="1" />
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<int name="stand" value="1" />
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<short name="attack" value="3" />
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<string name="afterImage" value="swordTS" />
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<string name="sfx" value="bow" />
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<int name="reqJob" value="4" />
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<int name="reqLevel" value="40" />
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<int name="reqSTR" value="40" />
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<int name="reqDEX" value="130" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incPAD" value="60" />
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<int name="incDEX" value="0" />
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<int name="tuc" value="7" />
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<int name="notSale" value="1" />
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<int name="attackSpeed" value="5" />
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<int name="knockback" value="35" />
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<int name="price" value="1" />
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<int name="cash" value="0" />
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<int name="incSpeed" value="3" />
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<int name="incEVA" value="6" />
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</imgdir>
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="46">
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<vector name="origin" x="31" y="20" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="81" height="51">
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<vector name="origin" x="36" y="26" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="83" height="55">
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<vector name="origin" x="31" y="31" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="46">
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<vector name="origin" x="33" y="16" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="82" height="46">
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<vector name="origin" x="33" y="17" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="82" height="46">
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<vector name="origin" x="33" y="16" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="54" height="83">
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<vector name="origin" x="33" y="52" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="54" height="83">
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<vector name="origin" x="33" y="50" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="54" height="83">
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<vector name="origin" x="33" y="48" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="41">
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<vector name="origin" x="18" y="40" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="51" height="81">
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<vector name="origin" x="30" y="68" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="83" height="55">
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<vector name="origin" x="87" y="21" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT3">
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<imgdir name="0">
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<canvas name="weapon" width="81" height="51">
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<vector name="origin" x="26" y="30" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="82" height="45">
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<vector name="origin" x="26" y="21" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="51" height="81">
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<vector name="origin" x="48" y="67" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="42" height="82">
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<vector name="origin" x="41" y="53" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="48" height="82">
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<vector name="origin" x="41" y="53" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="43" height="82">
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<vector name="origin" x="41" y="53" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="81">
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<vector name="origin" x="43" y="56" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="43" height="82">
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<vector name="origin" x="44" y="54" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="43" height="82">
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<vector name="origin" x="44" y="54" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="41">
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<vector name="origin" x="82" y="25" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="82" height="41">
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<vector name="origin" x="97" y="25" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="81">
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<vector name="origin" x="25" y="53" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="81">
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<vector name="origin" x="24" y="52" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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