Server data for MapleSolaxia v2.
This commit is contained in:
ronancpl
2015-11-03 10:57:48 -02:00
parent 972517e7b2
commit 0f2fee4c17
16821 changed files with 15488176 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="info">
<canvas name="icon" width="28" height="31">
<vector name="origin" x="-1" y="31" />
</canvas>
<canvas name="iconRaw" width="23" height="31">
<vector name="origin" x="-1" y="31" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="axe" />
<string name="sfx" value="swordS" />
<int name="reqJob" value="13" />
<int name="reqLevel" value="10" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="32" />
<int name="tuc" value="7" />
<int name="price" value="1500" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="49" height="28">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-7" y="9" />
</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="30">
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<imgdir name="map">
<vector name="hand" x="-8" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="49" height="26">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-7" y="9" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
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<imgdir name="alert">
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<imgdir name="swingT1">
<imgdir name="0">
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<imgdir name="map">
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<string name="z" value="weaponBelowArm" />
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<imgdir name="swingT2">
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<imgdir name="swingT3">
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<string name="z" value="backWeapon" />
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<imgdir name="map">
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<imgdir name="stabO1">
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<imgdir name="map">
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<imgdir name="1">
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<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
</imgdir>
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<imgdir name="stabO2">
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<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
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<imgdir name="1">
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<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
</imgdir>
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<imgdir name="stabOF">
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<string name="z" value="weaponBelowArm" />
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</imgdir>
</imgdir>
<imgdir name="proneStab">
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<imgdir name="map">
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<string name="z" value="weaponBelowArm" />
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<imgdir name="map">
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<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="36" height="39">
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<imgdir name="map">
<vector name="navel" x="1" y="31" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
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<imgdir name="map">
<vector name="navel" x="0" y="30" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>