wz files
Server data for MapleSolaxia v2.
This commit is contained in:
349
wz/Character.wz/Weapon/01382060.img.xml
Normal file
349
wz/Character.wz/Weapon/01382060.img.xml
Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01382060.img">
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<imgdir name="info">
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<canvas name="icon" width="28" height="35">
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<vector name="origin" x="1" y="34" />
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</canvas>
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<canvas name="iconRaw" width="28" height="35">
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<vector name="origin" x="1" y="34" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="walk" value="1" />
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<int name="stand" value="1" />
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<short name="attack" value="6" />
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<string name="afterImage" value="mace" />
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<string name="sfx" value="mace" />
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<int name="reqJob" value="2" />
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<int name="reqLevel" value="100" />
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<int name="reqSTR" value="0" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="303" />
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<int name="reqLUK" value="98" />
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<int name="incPAD" value="72" />
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<int name="incMAD" value="117" />
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<int name="incINT" value="4" />
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<int name="tuc" value="7" />
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<int name="price" value="1200000" />
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<int name="attackSpeed" value="6" />
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<int name="cash" value="0" />
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</imgdir>
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="24" y="12" />
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<imgdir name="map">
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<vector name="hand" x="13" y="3" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="34">
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<vector name="origin" x="31" y="19" />
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<imgdir name="map">
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<vector name="hand" x="4" y="6" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="23" y="12" />
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<imgdir name="map">
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<vector name="hand" x="13" y="4" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="50" height="38">
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<vector name="origin" x="17" y="13" />
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<imgdir name="map">
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<vector name="hand" x="16" y="1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="23" y="8" />
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<imgdir name="map">
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<vector name="hand" x="12" y="6" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="34">
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<vector name="origin" x="42" y="25" />
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<imgdir name="map">
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<vector name="hand" x="6" y="4" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="34">
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<vector name="origin" x="42" y="23" />
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<imgdir name="map">
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<vector name="hand" x="5" y="5" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="53" height="34">
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<vector name="origin" x="43" y="21" />
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<imgdir name="map">
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<vector name="hand" x="6" y="6" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<imgdir name="0">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="17" y="19" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="38">
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<vector name="origin" x="25" y="13" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="34" height="53">
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<vector name="origin" x="-8" y="55" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="53">
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<vector name="origin" x="42" y="52" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="38">
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<vector name="origin" x="53" y="36" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="34" height="53">
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<vector name="origin" x="-8" y="17" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="53">
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<vector name="origin" x="-9" y="48" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="34">
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<vector name="origin" x="53" y="26" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="18" y="19" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="21" y="13" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="34">
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<vector name="origin" x="59" y="31" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="34">
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<vector name="origin" x="24" y="33" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="58" y="22" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="27" height="56">
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<vector name="origin" x="35" y="43" />
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<imgdir name="map">
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<vector name="hand" x="-9" y="-12" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="27" height="56">
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<vector name="origin" x="35" y="43" />
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<imgdir name="map">
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<vector name="hand" x="5" y="-12" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="27" height="56">
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<vector name="origin" x="36" y="49" />
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<imgdir name="map">
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<vector name="hand" x="-8" y="-13" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="27" height="56">
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<vector name="origin" x="38" y="49" />
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<imgdir name="map">
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<vector name="hand" x="7" y="-11" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="46" y="17" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="56" height="27">
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<vector name="origin" x="61" y="17" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="heal">
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<imgdir name="0">
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<uol name="weapon" value="../../alert/1/weapon" />
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingO2/1/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../../swingO2/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="53">
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<vector name="origin" x="8" y="43" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="53">
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<vector name="origin" x="7" y="42" />
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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Block a user