wz files
Server data for MapleSolaxia v2.
This commit is contained in:
342
wz/Character.wz/Weapon/01372000.img.xml
Normal file
342
wz/Character.wz/Weapon/01372000.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01372000.img">
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<imgdir name="info">
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<canvas name="icon" width="29" height="30">
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<vector name="origin" x="-2" y="30" />
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</canvas>
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<canvas name="iconRaw" width="29" height="28">
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<vector name="origin" x="-2" y="30" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="walk" value="1" />
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<int name="stand" value="1" />
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<short name="attack" value="6" />
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<string name="afterImage" value="mace" />
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<string name="sfx" value="mace" />
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<int name="reqJob" value="2" />
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<int name="reqLevel" value="38" />
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<int name="reqSTR" value="0" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="115" />
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<int name="reqLUK" value="40" />
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<int name="incPAD" value="33" />
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<int name="incMAD" value="53" />
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<int name="tuc" value="7" />
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<int name="price" value="160000" />
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<int name="attackSpeed" value="6" />
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<int name="cash" value="0" />
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</imgdir>
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="15">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-6" y="1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="29" height="15">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-7" y="6" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="29" height="15">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-5" y="-1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="29" height="15">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-6" y="-2" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="29" height="15">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="-2" y="1" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="29" height="15">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="-3" y="0" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="29" height="15">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="-2" y="-1" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<imgdir name="0">
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<canvas name="weapon" width="24" height="13">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-2" y="3" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="29" height="15">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="6" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="23" height="22">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-23" y="30" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="23" height="22">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="12" y="25" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="15" height="30">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="19" y="26" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="23" height="22">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-24" y="2" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<canvas name="weapon" width="15" height="30">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-27" y="27" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="30" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="27" y="5" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="24" height="13">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-7" y="3" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-6" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="30" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="34" y="9" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-3" y="14" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="30" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="31" y="8" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="15" height="30">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="-2" y="3" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="15" height="30">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="12" y="3" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="15" height="30">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="0" y="6" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="15" height="30">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="17" y="8" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="15">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="24" y="6" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="30" height="15">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="39" y="6" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="heal">
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<imgdir name="0">
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<uol name="weapon" value="../../alert/1/weapon" />
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingO2/1/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../../swingO2/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="23" height="22">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-8" y="18" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="23" height="22">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-9" y="17" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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