Persistent diseases + PQ request system + GuildPQ fix
Implemented persistent diseases. Players now keep their disease status when logging out the game. Solved several concurrent access issues in MapleMap and MapleMonster. Implemented an option where an account's character slots can be accounted either by each world or all-server range. Fixed some issues with character slot count when entering/exiting Cash Shop. Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely. Solved an issue with the "reach" command not working properly when the targeted player is on an event instance. Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible. Improved overall Whisper handler performance. Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now. Added commands for start, complete and reset quests.
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@@ -66,14 +66,13 @@ function action(mode, type, selection) {
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} else {
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stage = parseInt(eim.getProperty("stage1phase"));
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}
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if (stage == 1) {
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cm.sendOk("In this challenge, I shall show a pattern on the statues around me. When I give the word, repeat the pattern to me to proceed.");
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}
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else {
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} else {
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cm.sendOk("I shall now present a more difficult puzzle for you. Good luck.");
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}
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}
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else if (eim.getProperty("stage1status").equals("active")) {
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} else if (eim.getProperty("stage1status").equals("active")) {
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stage = parseInt(eim.getProperty("stage1phase"));
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if (eim.getProperty("stage1combo").equals(eim.getProperty("stage1guess"))) {
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@@ -97,8 +96,7 @@ function action(mode, type, selection) {
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}
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eim.setProperty("stage1status", "waiting");
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cm.dispose();
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}
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else {
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} else {
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cm.sendOk("The statues are working on the pattern. Please wait.");
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cm.dispose();
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}
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@@ -116,7 +114,7 @@ function action(mode, type, selection) {
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cm.dispose();
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}
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} else {
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cm.sendOk("I need the leader of this event to speak with me, nobody else.");
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cm.sendOk("I need the leader of this instance to speak with me, nobody else.");
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cm.dispose();
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}
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}
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@@ -134,7 +132,7 @@ function getReactors() {
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reactors.push(mo.getObjectId());
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}
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}
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return reactors;
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}
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