Persistent diseases + PQ request system + GuildPQ fix

Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
This commit is contained in:
ronancpl
2018-08-18 11:38:55 -03:00
parent cda4433d99
commit 0d47edf1a7
116 changed files with 1596 additions and 703 deletions

View File

@@ -61,10 +61,10 @@ function action(mode, type, selection) {
cm.dispose();
return;
} else {
cm.sendYesNo("Your team must collect #r" + couponsNeeded + "#k coupons to complete this event. Talk to me when you have the right amount in hands... Or you want to #bquit now#k? Note that if you quit now #ryour team will be forced to quit#k as well.");
cm.sendYesNo("Your team must collect #r" + couponsNeeded + "#k coupons to complete this instance. Talk to me when you have the right amount in hands... Or you want to #bquit now#k? Note that if you quit now #ryour team will be forced to quit#k as well.");
}
} else {
cm.sendYesNo("Your team must collect #r" + couponsNeeded + "#k coupons to complete this event. Let your leader talk to me with the right amount in hands... Or you want to #bquit now#k? Note that if you quit now your team #rmay become undermanned#k to complete this event.");
cm.sendYesNo("Your team must collect #r" + couponsNeeded + "#k coupons to complete this instance. Let your leader talk to me with the right amount in hands... Or you want to #bquit now#k? Note that if you quit now your team #rmay become undermanned#k to further continue this instance.");
}
} else {
if(!eim.giveEventReward(cm.getPlayer())) {