Persistent diseases + PQ request system + GuildPQ fix
Implemented persistent diseases. Players now keep their disease status when logging out the game. Solved several concurrent access issues in MapleMap and MapleMonster. Implemented an option where an account's character slots can be accounted either by each world or all-server range. Fixed some issues with character slot count when entering/exiting Cash Shop. Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely. Solved an issue with the "reach" command not working properly when the targeted player is on an event instance. Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible. Improved overall Whisper handler performance. Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now. Added commands for start, complete and reset quests.
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@@ -59,7 +59,7 @@ Although development is halted, support for fixing features that were implemente
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If you liked this project, please don't forget to __star__ the repo ;) .
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It's never too much to tell this, even still thanks to everyone that have been contributing something for the continuous improvement of the server! Be it through bug reports, donation, code snippets and/or pull requests.
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It's never enough to tell this, thanks to everyone that have been contributing something for the continuous improvement of the server! Be it through bug reports, donation, code snippets and/or pull requests.
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Our Discord channel is still available on: https://discord.gg/Q7wKxHX
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