Rename and clean up MaplePlayerNPCPositioner
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@@ -30,8 +30,8 @@ import constants.game.GameConstants;
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import net.server.Server;
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import net.server.channel.Channel;
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import net.server.world.World;
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import server.life.positioner.MaplePlayerNPCPositioner;
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import server.life.positioner.PlayerNPCPodium;
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import server.life.positioner.PlayerNPCPositioner;
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import server.maps.AbstractMapleMapObject;
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import server.maps.MapleMap;
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import server.maps.MapleMapObject;
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@@ -391,7 +391,7 @@ public class MaplePlayerNPC extends AbstractMapleMapObject {
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if (GameConstants.isPodiumHallOfFameMap(map.getId())) {
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pos = PlayerNPCPodium.getNextPlayerNpcPosition(map);
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} else {
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pos = MaplePlayerNPCPositioner.getNextPlayerNpcPosition(map);
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pos = PlayerNPCPositioner.getNextPlayerNpcPosition(map);
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}
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if (pos == null) {
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@@ -35,11 +35,9 @@ import java.util.LinkedList;
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import java.util.List;
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/**
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*
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* @author RonanLana
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*
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*/
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public class MaplePlayerNPCPositioner {
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public class PlayerNPCPositioner {
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private static boolean isPlayerNpcNearby(List<Point> otherPos, Point searchPos, int xLimit, int yLimit) {
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int xLimit2 = xLimit / 2, yLimit2 = yLimit / 2;
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@@ -136,7 +134,9 @@ public class MaplePlayerNPCPositioner {
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private static Point reorganizePlayerNpcs(MapleMap map, int newStep, List<MapleMapObject> mmoList) {
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if (!mmoList.isEmpty()) {
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if(YamlConfig.config.server.USE_DEBUG) System.out.println("Reorganizing pnpc map, step " + newStep);
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if (YamlConfig.config.server.USE_DEBUG) {
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System.out.println("Reorganizing pnpc map, step " + newStep);
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}
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List<MaplePlayerNPC> playerNpcs = new ArrayList<>(mmoList.size());
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for (MapleMapObject mmo : mmoList) {
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