Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

View File

@@ -0,0 +1,637 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702148.img">
<imgdir name="info">
<canvas name="icon" width="36" height="36">
<vector name="origin" x="0" y="36" />
</canvas>
<canvas name="iconRaw" width="36" height="36">
<vector name="origin" x="0" y="36" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="99" height="25">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="46" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="100" height="46">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="46" y="23" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="100" height="46">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="38" y="15" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="99" height="25">
<vector name="origin" x="10" y="15" />
<imgdir name="map">
<vector name="navel" x="47" y="-2" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="25">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="48" y="8" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="25">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="46" y="8" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="100" height="46">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="44" y="18" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="100" height="46">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="46" y="16" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="100" height="46">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="43" y="14" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="45" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="78" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="67" y="8" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="88" height="89">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="64" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="33" y="67" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="44" y="13" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="18" y="7" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="20" y="15" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="27" y="82" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="29" height="104">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="76" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="72" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="88" height="89">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="31" y="72" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="68" y="10" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="39" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="75" y="17" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="41" y="20" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="81" y="16" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="47" y="11" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="81" y="18" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="80" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="70" y="12" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="79" y="13" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="15" y="53" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="56" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="41">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="5" y="5" />
<imgdir name="map">
<vector name="navel" x="18" y="51" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="49" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="52" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<uol name="stand2" value="../40/stand2" />
<uol name="alert" value="../40/alert" />
<uol name="swingT1" value="../40/swingT1" />
<uol name="swingT2" value="../40/swingT2" />
<uol name="swingT3" value="../40/swingT3" />
<uol name="swingTF" value="../40/swingTF" />
<uol name="stabO1" value="../40/stabO1" />
<uol name="stabO2" value="../40/stabO2" />
<uol name="stabOF" value="../40/stabOF" />
<uol name="proneStab" value="../40/proneStab" />
<uol name="prone" value="../40/prone" />
<uol name="fly" value="../40/fly" />
<uol name="jump" value="../40/jump" />
</imgdir>
<imgdir name="42">
<uol name="walk2" value="../41/walk2" />
<uol name="stand2" value="../40/stand2" />
<uol name="alert" value="../40/alert" />
<uol name="swingT1" value="../40/swingT1" />
<uol name="swingT2" value="../40/swingT2" />
<uol name="swingT3" value="../40/swingT3" />
<uol name="swingTF" value="../40/swingTF" />
<uol name="stabO1" value="../40/stabO1" />
<uol name="stabO2" value="../40/stabO2" />
<uol name="stabOF" value="../40/stabOF" />
<uol name="proneStab" value="../40/proneStab" />
<uol name="prone" value="../40/prone" />
<uol name="fly" value="../40/fly" />
<uol name="jump" value="../40/jump" />
</imgdir>
<imgdir name="43">
<uol name="walk2" value="../41/walk2" />
<uol name="stand2" value="../40/stand2" />
<uol name="alert" value="../40/alert" />
<uol name="swingT2" value="../40/swingT2" />
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="49" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="84" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="68" y="8" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="88" height="89">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="32" y="67" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="28" y="65" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="46" y="12" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="32" y="13" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="37" y="24" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="28" y="48" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="64" y="10" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="39" y="19" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="43" y="17" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="59" y="13" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="47" y="19" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="47" y="21" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="51" y="22" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon" />
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="88" height="89">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="38" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon" />
</imgdir>
</imgdir>
<uol name="proneStab" value="../40/proneStab" />
<uol name="prone" value="../40/prone" />
<uol name="fly" value="../40/fly" />
<uol name="jump" value="../40/jump" />
</imgdir>
<imgdir name="44">
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="99" height="25">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="37" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<uol name="walk1" value="../40/walk1" />
<uol name="walk2" value="../41/walk2" />
<uol name="stand2" value="../40/stand2" />
<uol name="alert" value="../40/alert" />
<uol name="swingT2" value="../40/swingT2" />
<uol name="swingP1" value="../43/swingP1" />
<uol name="swingP2" value="../43/swingP2" />
<uol name="swingPF" value="../43/swingPF" />
<uol name="stabT1" value="../43/stabT1" />
<uol name="stabT2" value="../43/stabT2" />
<uol name="stabTF" value="../43/stabTF" />
<uol name="proneStab" value="../40/proneStab" />
<uol name="prone" value="../40/prone" />
<uol name="fly" value="../40/fly" />
<uol name="jump" value="../40/jump" />
</imgdir>
</imgdir>