Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
510
wz/Character.wz/Weapon/01702125.img.xml
Normal file
510
wz/Character.wz/Weapon/01702125.img.xml
Normal file
@@ -0,0 +1,510 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01702125.img">
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<imgdir name="info">
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<canvas name="icon" width="35" height="33">
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<vector name="origin" x="2" y="33" />
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</canvas>
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<canvas name="iconRaw" width="35" height="31">
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<vector name="origin" x="2" y="33" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="reqJob" value="0" />
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<int name="reqLevel" value="0" />
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<int name="reqSTR" value="0" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="cash" value="1" />
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</imgdir>
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<imgdir name="30">
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="60" height="31">
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<vector name="origin" x="41" y="17" />
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<imgdir name="map">
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<vector name="hand" x="0" y="-1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="62" height="31">
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<vector name="origin" x="40" y="22" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="60" height="31">
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<vector name="origin" x="41" y="17" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="58" height="32">
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<vector name="origin" x="38" y="9" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="60" height="31">
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<vector name="origin" x="39" y="15" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="62" height="31">
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<vector name="origin" x="57" y="26" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="62" height="31">
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<vector name="origin" x="56" y="25" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="62" height="31">
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<vector name="origin" x="56" y="23" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<imgdir name="0">
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<canvas name="weapon" width="68" height="51">
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<vector name="origin" x="19" y="29" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="75" height="81">
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<vector name="origin" x="18" y="30" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="124" height="89">
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<vector name="origin" x="73" y="71" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="44" height="63">
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<vector name="origin" x="24" y="44" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="71" height="80">
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<vector name="origin" x="42" y="71" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="123" height="86">
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||||
<vector name="origin" x="36" y="22" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<canvas name="weapon" width="48" height="64">
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||||
<vector name="origin" x="18" y="44" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="84" height="85">
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<vector name="origin" x="65" y="66" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
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||||
<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="101" height="122">
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<vector name="origin" x="13" y="62" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingOF">
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<imgdir name="0">
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<canvas name="weapon" width="61" height="38">
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||||
<vector name="origin" x="30" y="19" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="-12" y="-5" />
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||||
</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="71" height="55">
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||||
<vector name="origin" x="35" y="27" />
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<imgdir name="map">
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<vector name="hand" x="7" y="3" />
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</imgdir>
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<string name="z" value="backWeapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="74" height="80">
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<vector name="origin" x="37" y="40" />
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<imgdir name="map">
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<vector name="hand" x="-17" y="10" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="84" height="117">
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||||
<vector name="origin" x="17" y="90" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="-1" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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||||
</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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||||
<canvas name="weapon" width="173" height="76">
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||||
<vector name="origin" x="73" y="50" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
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||||
<string name="z" value="weapon" />
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||||
</canvas>
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||||
</imgdir>
|
||||
<imgdir name="1">
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||||
<canvas name="weapon" width="132" height="126">
|
||||
<vector name="origin" x="113" y="75" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
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||||
<string name="z" value="weapon" />
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||||
</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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||||
<canvas name="weapon" width="102" height="73">
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||||
<vector name="origin" x="85" y="53" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="1">
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||||
<canvas name="weapon" width="131" height="126">
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||||
<vector name="origin" x="114" y="68" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
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||||
</imgdir>
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||||
</imgdir>
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||||
<imgdir name="stabOF">
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||||
<imgdir name="0">
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||||
<canvas name="weapon" width="62" height="54">
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||||
<vector name="origin" x="48" y="27" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
|
||||
<string name="z" value="weapon" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="1">
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||||
<canvas name="weapon" width="76" height="68">
|
||||
<vector name="origin" x="23" y="32" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
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||||
<canvas name="weapon" width="114" height="119">
|
||||
<vector name="origin" x="100" y="105" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="proneStab">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="83" height="46">
|
||||
<vector name="origin" x="70" y="30" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="106" height="67">
|
||||
<vector name="origin" x="92" y="43" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="prone">
|
||||
<imgdir name="0">
|
||||
<uol name="weapon" value="../../proneStab/0/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="heal">
|
||||
<imgdir name="0">
|
||||
<uol name="weapon" value="../../alert/1/weapon" />
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<uol name="weapon" value="../../swingO2/1/weapon" />
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<uol name="weapon" value="../../swingO2/0/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="jump">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="29" height="61">
|
||||
<vector name="origin" x="6" y="42" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="fly">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="29" height="61">
|
||||
<vector name="origin" x="6" y="42" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<uol name="weapon" value="../0/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="sit">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="60" height="31">
|
||||
<vector name="origin" x="41" y="5" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="31">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="swingOF" value="../30/swingOF" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="stabOF" value="../30/stabOF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
<uol name="sit" value="../30/sit" />
|
||||
</imgdir>
|
||||
<imgdir name="32">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="swingOF" value="../30/swingOF" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="stabOF" value="../30/stabOF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
<uol name="sit" value="../30/sit" />
|
||||
</imgdir>
|
||||
<imgdir name="33">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="swingOF" value="../30/swingOF" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="stabOF" value="../30/stabOF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
<uol name="sit" value="../30/sit" />
|
||||
</imgdir>
|
||||
<imgdir name="37">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="swingOF" value="../30/swingOF" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="stabOF" value="../30/stabOF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
<uol name="sit" value="../30/sit" />
|
||||
<imgdir name="shoot1">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="49" height="60">
|
||||
<vector name="origin" x="46" y="36" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="94" height="80">
|
||||
<vector name="origin" x="91" y="56" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<uol name="weapon" value="../1/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="shootF">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="97" height="82">
|
||||
<vector name="origin" x="83" y="60" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="119" height="138">
|
||||
<vector name="origin" x="126" y="78" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<uol name="weapon" value="../1/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="38">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="swingOF" value="../30/swingOF" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="stabOF" value="../30/stabOF" />
|
||||
<uol name="shoot1" value="../37/shoot1" />
|
||||
<uol name="shootF" value="../37/shootF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
<uol name="sit" value="../30/sit" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
Reference in New Issue
Block a user