Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702125.img">
<imgdir name="info">
<canvas name="icon" width="35" height="33">
<vector name="origin" x="2" y="33" />
</canvas>
<canvas name="iconRaw" width="35" height="31">
<vector name="origin" x="2" y="33" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
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<canvas name="weapon" width="60" height="31">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="31">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
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<imgdir name="map">
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<imgdir name="swingO3">
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<imgdir name="swingOF">
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</canvas>
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<imgdir name="stabO1">
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<imgdir name="stabO2">
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<imgdir name="map">
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<string name="z" value="weapon" />
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<imgdir name="2">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
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<canvas name="weapon" width="83" height="46">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
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</imgdir>
<imgdir name="2">
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</imgdir>
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<imgdir name="jump">
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<imgdir name="map">
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<imgdir name="fly">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
</imgdir>
<imgdir name="sit">
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<canvas name="weapon" width="60" height="31">
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<imgdir name="map">
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<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
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</imgdir>
<imgdir name="32">
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
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<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
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<uol name="jump" value="../30/jump" />
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<imgdir name="33">
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
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<imgdir name="37">
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<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
<uol name="sit" value="../30/sit" />
<imgdir name="shoot1">
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<imgdir name="map">
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<imgdir name="shootF">
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</imgdir>
</imgdir>
</imgdir>
<imgdir name="38">
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<uol name="stand1" value="../30/stand1" />
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
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<uol name="shootF" value="../37/shootF" />
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<uol name="heal" value="../30/heal" />
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