Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702107.img">
<imgdir name="info">
<canvas name="icon" width="33" height="34">
<vector name="origin" x="0" y="34" />
</canvas>
<canvas name="iconRaw" width="33" height="34">
<vector name="origin" x="0" y="34" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="91" height="19">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="88" height="32">
<vector name="origin" x="58" y="2" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="82" height="44">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="44">
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
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<canvas name="weapon" width="91" height="33">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
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<imgdir name="swingT2">
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</canvas>
</imgdir>
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<imgdir name="swingT3">
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<imgdir name="3">
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<string name="z" value="weaponBelowBody" />
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<imgdir name="stabO1">
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</canvas>
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<imgdir name="stabO2">
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<string name="z" value="weapon" />
</canvas>
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<imgdir name="map">
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<imgdir name="2">
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<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="82" height="44">
<vector name="origin" x="19" y="33" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
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<vector name="origin" x="18" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="91" height="19">
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<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="41">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="82" height="44">
<vector name="origin" x="41" y="22" />
<imgdir name="map">
<vector name="hand" x="-22" y="11" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="44">
<vector name="origin" x="41" y="22" />
<imgdir name="map">
<vector name="hand" x="-21" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="44">
<vector name="origin" x="20" y="32" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="3">
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<vector name="origin" x="41" y="22" />
<imgdir name="map">
<vector name="hand" x="-21" y="12" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<uol name="stand2" value="../40/stand2" />
<uol name="alert" value="../40/alert" />
<uol name="swingT1" value="../40/swingT1" />
<uol name="swingT2" value="../40/swingT2" />
<uol name="swingT3" value="../40/swingT3" />
<uol name="swingTF" value="../40/swingTF" />
<uol name="stabO1" value="../40/stabO1" />
<uol name="stabO2" value="../40/stabO2" />
<uol name="stabOF" value="../40/stabOF" />
<uol name="proneStab" value="../40/proneStab" />
<uol name="prone" value="../40/prone" />
<uol name="fly" value="../40/fly" />
<uol name="jump" value="../40/jump" />
</imgdir>
<imgdir name="42">
<uol name="walk2" value="../41/walk2" />
<uol name="stand2" value="../40/stand2" />
<uol name="alert" value="../40/alert" />
<uol name="swingT1" value="../40/swingT1" />
<uol name="swingT2" value="../40/swingT2" />
<uol name="swingT3" value="../40/swingT3" />
<uol name="swingTF" value="../40/swingTF" />
<uol name="stabO1" value="../40/stabO1" />
<uol name="stabO2" value="../40/stabO2" />
<uol name="stabOF" value="../40/stabOF" />
<uol name="proneStab" value="../40/proneStab" />
<uol name="prone" value="../40/prone" />
<uol name="fly" value="../40/fly" />
<uol name="jump" value="../40/jump" />
</imgdir>
</imgdir>