Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
496
wz/Character.wz/Weapon/01702102.img.xml
Normal file
496
wz/Character.wz/Weapon/01702102.img.xml
Normal file
@@ -0,0 +1,496 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01702102.img">
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<imgdir name="info">
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<canvas name="icon" width="34" height="34">
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||||
<vector name="origin" x="1" y="33" />
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</canvas>
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<canvas name="iconRaw" width="34" height="34">
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<vector name="origin" x="1" y="33" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="reqJob" value="0" />
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<int name="reqLevel" value="0" />
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<int name="reqSTR" value="0" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="cash" value="1" />
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</imgdir>
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<imgdir name="30">
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<imgdir name="walk1">
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<imgdir name="0">
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||||
<canvas name="weapon" width="49" height="18">
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<vector name="origin" x="24" y="9" />
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<imgdir name="map">
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||||
<vector name="hand" x="14" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="43" height="27">
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<vector name="origin" x="21" y="13" />
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<imgdir name="map">
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||||
<vector name="hand" x="10" y="3" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="49" height="18">
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<vector name="origin" x="24" y="9" />
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<imgdir name="map">
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||||
<vector name="hand" x="14" y="1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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||||
<imgdir name="3">
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<canvas name="weapon" width="49" height="19">
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||||
<vector name="origin" x="24" y="9" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="13" y="-1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="50" height="19">
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<vector name="origin" x="25" y="9" />
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<imgdir name="map">
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<vector name="hand" x="14" y="-4" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="43" height="27">
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<vector name="origin" x="21" y="13" />
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<imgdir name="map">
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<vector name="hand" x="12" y="4" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="43" height="27">
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<vector name="origin" x="21" y="13" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="11" y="3" />
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||||
</imgdir>
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||||
<string name="z" value="weaponOverHand" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="2">
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<canvas name="weapon" width="43" height="27">
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||||
<vector name="origin" x="21" y="13" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="12" y="2" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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||||
</imgdir>
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||||
<imgdir name="swingO1">
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<imgdir name="0">
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||||
<canvas name="weapon" width="49" height="18">
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||||
<vector name="origin" x="24" y="9" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-9" y="-2" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="1">
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||||
<canvas name="weapon" width="50" height="19">
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||||
<vector name="origin" x="25" y="9" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-7" y="-4" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="2">
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<canvas name="weapon" width="42" height="42">
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||||
<vector name="origin" x="21" y="21" />
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<imgdir name="map">
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||||
<vector name="navel" x="-29" y="29" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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||||
</imgdir>
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||||
<imgdir name="swingO2">
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||||
<imgdir name="0">
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||||
<canvas name="weapon" width="47" height="27">
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||||
<vector name="origin" x="23" y="13" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="7" y="17" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="43" height="40">
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||||
<vector name="origin" x="21" y="20" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="11" y="21" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="2">
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||||
<canvas name="weapon" width="29" height="51">
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||||
<vector name="origin" x="14" y="25" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-19" y="-13" />
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||||
</imgdir>
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||||
<string name="z" value="weapon" />
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||||
</canvas>
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||||
</imgdir>
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</imgdir>
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||||
<imgdir name="swingO3">
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||||
<imgdir name="0">
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||||
<canvas name="weapon" width="19" height="50">
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||||
<vector name="origin" x="9" y="25" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-22" y="25" />
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||||
</imgdir>
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||||
<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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||||
<canvas name="weapon" width="49" height="18">
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||||
<vector name="origin" x="24" y="9" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="32" y="1" />
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||||
</imgdir>
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||||
<string name="z" value="weaponOverBody" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="2">
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||||
<canvas name="weapon" width="49" height="18">
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||||
<vector name="origin" x="24" y="9" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-12" y="1" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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||||
<imgdir name="swingOF">
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||||
<imgdir name="0">
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||||
<canvas name="weapon" width="29" height="51">
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||||
<vector name="origin" x="14" y="25" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-21" y="-6" />
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||||
</imgdir>
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||||
<string name="z" value="weapon" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="1">
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||||
<canvas name="weapon" width="47" height="27">
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||||
<vector name="origin" x="23" y="13" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-6" y="16" />
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||||
</imgdir>
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||||
<string name="z" value="backWeapon" />
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||||
</canvas>
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||||
</imgdir>
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<imgdir name="2">
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||||
<canvas name="weapon" width="43" height="40">
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||||
<vector name="origin" x="21" y="20" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="0" y="24" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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||||
</canvas>
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||||
</imgdir>
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||||
<imgdir name="3">
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||||
<canvas name="weapon" width="51" height="29">
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||||
<vector name="origin" x="12" y="5" />
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||||
<imgdir name="map">
|
||||
<vector name="navel" x="-19" y="28" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowBody" />
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||||
</canvas>
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||||
</imgdir>
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||||
</imgdir>
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||||
<imgdir name="stabO1">
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||||
<imgdir name="0">
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||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="0" y="-3" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="39" y="7" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
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||||
</canvas>
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||||
</imgdir>
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||||
</imgdir>
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||||
<imgdir name="stabO2">
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||||
<imgdir name="0">
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||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="2" y="11" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
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||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="37" y="5" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
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||||
</imgdir>
|
||||
<imgdir name="stabOF">
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||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="7" y="1" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="0" y="3" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="41" y="6" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="proneStab">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="23" y="1" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="49" height="18">
|
||||
<vector name="origin" x="24" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="37" y="1" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="prone">
|
||||
<imgdir name="0">
|
||||
<uol name="weapon" value="../../proneStab/0/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="heal">
|
||||
<imgdir name="0">
|
||||
<uol name="weapon" value="../../alert/1/weapon" />
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<uol name="weapon" value="../../swingO2/1/weapon" />
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<uol name="weapon" value="../../swingO2/0/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="fly">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="29" height="51">
|
||||
<vector name="origin" x="14" y="25" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-6" y="23" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverGlove" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="29" height="51">
|
||||
<vector name="origin" x="14" y="25" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-6" y="23" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverGlove" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="jump">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="29" height="51">
|
||||
<vector name="origin" x="14" y="25" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-7" y="20" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverGlove" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="31">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="swingOF" value="../30/swingOF" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="stabOF" value="../30/stabOF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
</imgdir>
|
||||
<imgdir name="32">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="swingOF" value="../30/swingOF" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="stabOF" value="../30/stabOF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
</imgdir>
|
||||
<imgdir name="33">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="swingOF" value="../30/swingOF" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="stabOF" value="../30/stabOF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
</imgdir>
|
||||
<imgdir name="37">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<imgdir name="shoot1">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="18" height="49">
|
||||
<vector name="origin" x="23" y="10" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="0" y="23" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverHand" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="18" height="49">
|
||||
<vector name="origin" x="23" y="10" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="14" y="23" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverHand" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<uol name="weapon" value="../1/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="shootF">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="18" height="49">
|
||||
<vector name="origin" x="23" y="10" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="3" y="26" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverHand" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="18" height="49">
|
||||
<vector name="origin" x="23" y="10" />
|
||||
<imgdir name="map">
|
||||
<vector name="hand" x="20" y="28" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverHand" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<uol name="weapon" value="../1/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
</imgdir>
|
||||
<imgdir name="38">
|
||||
<uol name="walk1" value="../30/walk1" />
|
||||
<uol name="stand1" value="../30/stand1" />
|
||||
<uol name="alert" value="../30/alert" />
|
||||
<uol name="swingO1" value="../30/swingO1" />
|
||||
<uol name="swingO2" value="../30/swingO2" />
|
||||
<uol name="swingO3" value="../30/swingO3" />
|
||||
<uol name="stabO1" value="../30/stabO1" />
|
||||
<uol name="stabO2" value="../30/stabO2" />
|
||||
<uol name="shoot1" value="../37/shoot1" />
|
||||
<uol name="shootF" value="../37/shootF" />
|
||||
<uol name="proneStab" value="../30/proneStab" />
|
||||
<uol name="prone" value="../30/prone" />
|
||||
<uol name="heal" value="../30/heal" />
|
||||
<uol name="fly" value="../30/fly" />
|
||||
<uol name="jump" value="../30/jump" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
Reference in New Issue
Block a user