Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702019.img">
<imgdir name="info">
<canvas name="icon" width="34" height="29">
<vector name="origin" x="1" y="29" />
</canvas>
<canvas name="iconRaw" width="34" height="27">
<vector name="origin" x="1" y="29" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="46" height="23">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-1" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="23">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="23">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-1" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="45" height="24">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-5" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="46" height="23">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-1" y="-5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="43" height="23">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="4" y="-7" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="23">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="3" y="-8" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="23">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="4" y="-9" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="45" height="24">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="4" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="24">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="-2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="45">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-22" y="39" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="36" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="30" y="34" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="24" height="45">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="27" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="57">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-11" y="27" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="24" height="45">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-27" y="31" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="45">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="37" y="24" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="42" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="2" y="16" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="36" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-20" y="11" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="36">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="34" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="43">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="29" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="43" height="60">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-18" y="46" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="45" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-6" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="26">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="32" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="34" height="38">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-5" y="29" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="38">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="37" y="14" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="45" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="1" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-4" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="44" height="51">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="37" y="32" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="54" height="22">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="48" y="16" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="22">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="63" y="16" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="39" height="21">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="8" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="21">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="8" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="39" height="21">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="2" y="7" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
</imgdir>