Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
351
wz/Character.wz/Weapon/01702012.img.xml
Normal file
351
wz/Character.wz/Weapon/01702012.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01702012.img">
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<imgdir name="info">
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<canvas name="icon" width="37" height="34">
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<vector name="origin" x="0" y="34" />
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</canvas>
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<canvas name="iconRaw" width="37" height="33">
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<vector name="origin" x="0" y="34" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="reqJob" value="0" />
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<int name="reqLevel" value="0" />
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<int name="reqSTR" value="0" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="cash" value="1" />
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</imgdir>
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<imgdir name="37">
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="18">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="19" y="3" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="47" height="27">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="15" y="17" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="51" height="26">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="20" y="-2" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="26">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="19" y="-4" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="49" height="26">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="22" y="14" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="49" height="26">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="21" y="13" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="49" height="26">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="22" y="12" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<imgdir name="0">
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<canvas name="weapon" width="52" height="18">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="5" y="8" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="48" height="27">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="3" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="27" height="48">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-26" y="55" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="18" height="52">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="14" y="54" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="23" height="52">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="27" y="50" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="27" height="48">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-26" y="1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<canvas name="weapon" width="27" height="48">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-27" y="48" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="48" height="27">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="48" y="21" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="52" height="18">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="7" y="7" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="18">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="18" y="2" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="47" height="21">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="54" y="18" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="48" height="27">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="17" y="28" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="47" height="21">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="52" y="18" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="18" height="51">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="-1" y="31" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="18" height="51">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="13" y="31" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="18" height="51">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="2" y="34" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="18" height="51">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="19" y="36" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="52" height="18">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="47" y="8" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="52" height="18">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="64" y="8" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="heal">
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<imgdir name="0">
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<uol name="weapon" value="../../alert/1/weapon" />
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingO2/1/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../../swingO2/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="27" height="48">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-13" y="45" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="27" height="48">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-14" y="44" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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<imgdir name="38">
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<uol name="walk1" value="../37/walk1" />
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<uol name="stand1" value="../37/stand1" />
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<uol name="alert" value="../37/alert" />
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<uol name="swingO1" value="../37/swingO1" />
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<uol name="swingO2" value="../37/swingO2" />
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<uol name="swingO3" value="../37/swingO3" />
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<uol name="stabO1" value="../37/stabO1" />
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<uol name="stabO2" value="../37/stabO2" />
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<uol name="shoot1" value="../37/shoot1" />
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<uol name="shootF" value="../37/shootF" />
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<uol name="proneStab" value="../37/proneStab" />
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<uol name="prone" value="../37/prone" />
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<uol name="heal" value="../37/heal" />
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<uol name="fly" value="../37/fly" />
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<uol name="jump" value="../37/jump" />
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</imgdir>
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</imgdir>
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Reference in New Issue
Block a user