Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
402
wz/Character.wz/Weapon/01702008.img.xml
Normal file
402
wz/Character.wz/Weapon/01702008.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01702008.img">
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<imgdir name="info">
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<canvas name="icon" width="28" height="31">
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<vector name="origin" x="-3" y="31" />
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</canvas>
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<canvas name="iconRaw" width="28" height="31">
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<vector name="origin" x="-3" y="31" />
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</canvas>
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<string name="islot" value="WpSi" />
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<string name="vslot" value="WpSi" />
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<int name="reqJob" value="0" />
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<int name="reqLevel" value="0" />
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<int name="reqSTR" value="0" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="cash" value="1" />
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</imgdir>
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<imgdir name="41">
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="37" height="28">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-14" y="6" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="38" height="27">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-15" y="7" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="38" height="27">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-14" y="9" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="37" height="28">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-13" y="7" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="28">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="10" y="4" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="28">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="9" y="3" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="36" height="28">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="10" y="2" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="34">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-13" y="24" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="49">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="10" y="46" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="48" height="25">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="41" y="-3" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT2">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="34">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-4" y="34" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="34" height="54">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="16" y="47" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="47" height="26">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="23" y="2" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT3">
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<imgdir name="0">
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<canvas name="weapon" width="44" height="27">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-16" y="16" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="24">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-13" y="-4" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="50" height="49">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="2" y="50" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingTF">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="34">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="38" y="37" />
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</imgdir>
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<string name="z" value="backWeapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="49">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="23" y="56" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="51" height="34">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="4" y="30" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="47" height="25">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="49" y="-2" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="31" height="25">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-19" y="-1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="51" height="25">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="54" y="13" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="34">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-11" y="13" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="51" height="25">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="53" y="12" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabOF">
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<imgdir name="0">
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<canvas name="weapon" width="31" height="25">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-11" y="4" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="34" height="35">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-17" y="-1" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="51" height="25">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="58" y="11" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="49" height="23">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="47" y="13" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="48" height="23">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="61" y="13" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="38" height="28">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-4" y="17" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="38" height="28">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-5" y="16" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="ladder">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="29">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="2" y="8" />
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</imgdir>
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<string name="z" value="backWeaponOverShield" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="34" height="29">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="1" y="8" />
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</imgdir>
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<string name="z" value="backWeaponOverShield" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="rope">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="29">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="2" y="5" />
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</imgdir>
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<string name="z" value="backWeaponOverShield" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="34" height="29">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="1" y="9" />
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</imgdir>
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<string name="z" value="backWeaponOverShield" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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<imgdir name="42">
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<uol name="walk2" value="../41/walk2" />
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<uol name="stand2" value="../41/stand2" />
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||||
<uol name="alert" value="../41/alert" />
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||||
<uol name="swingT1" value="../41/swingT1" />
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<uol name="swingT2" value="../41/swingT2" />
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<uol name="swingT3" value="../41/swingT3" />
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<uol name="swingTF" value="../41/swingTF" />
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<uol name="stabO1" value="../41/stabO1" />
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<uol name="stabO2" value="../41/stabO2" />
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<uol name="stabOF" value="../41/stabOF" />
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<uol name="proneStab" value="../41/proneStab" />
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<uol name="prone" value="../41/prone" />
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<uol name="fly" value="../41/fly" />
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<uol name="jump" value="../41/jump" />
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<uol name="ladder" value="../41/ladder" />
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<uol name="rope" value="../41/rope" />
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</imgdir>
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</imgdir>
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||||
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Block a user