Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01482029.img">
<imgdir name="info">
<canvas name="icon" width="32" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<canvas name="iconRaw" width="32" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="8" />
<string name="afterImage" value="knuckle" />
<string name="sfx" value="knuckle" />
<int name="reqJob" value="16" />
<int name="reqLevel" value="10" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="38" />
<int name="incACC" value="10" />
<int name="incSTR" value="3" />
<int name="incDEX" value="3" />
<int name="incINT" value="3" />
<int name="incLUK" value="3" />
<int name="notSale" value="1" />
<int name="timeLimited" value="1" />
<int name="tradeBlock" value="1" />
<int name="tuc" value="7" />
<int name="price" value="1" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="13" y="18" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="36">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="29">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="27" height="30">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="swingO2">
<imgdir name="0">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
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<imgdir name="swingO3">
<imgdir name="0">
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<imgdir name="map">
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<imgdir name="map">
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</imgdir>
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<imgdir name="swingOF">
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<imgdir name="map">
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<imgdir name="1">
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<imgdir name="map">
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<string name="z" value="backWeapon" />
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<imgdir name="2">
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<imgdir name="map">
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</canvas>
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<imgdir name="map">
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</imgdir>
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<imgdir name="swingT1">
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<string name="z" value="weaponBelowBody" />
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</imgdir>
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<imgdir name="map">
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</imgdir>
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</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
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<imgdir name="swingP2">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="3">
<canvas name="weapon" width="212" height="190">
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<imgdir name="map">
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<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
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<imgdir name="stabO1">
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<imgdir name="map">
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<imgdir name="map">
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<imgdir name="stabOF">
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<imgdir name="map">
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</imgdir>
</imgdir>
<imgdir name="stabT2">
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<canvas name="weapon" width="107" height="52">
<vector name="origin" x="30" y="25" />
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</imgdir>
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<imgdir name="1">
<canvas name="weapon" width="144" height="71">
<vector name="origin" x="46" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="2">
<canvas name="weapon" width="114" height="52">
<vector name="origin" x="35" y="4" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="126" height="61">
<vector name="origin" x="59" y="33" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="104" height="103">
<vector name="origin" x="45" y="69" />
<imgdir name="map">
<vector name="hand" x="14" y="-5" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="68" height="52">
<vector name="origin" x="33" y="24" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weaponBelowArm" />
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<imgdir name="1">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="27" height="32">
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<imgdir name="map">
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<string name="z" value="weaponOverArm" />
</canvas>
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<imgdir name="1">
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<imgdir name="map">
<vector name="hand" x="1" y="-1" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
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<canvas name="weapon" width="26" height="38">
<vector name="origin" x="12" y="22" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit" />
</imgdir>