Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
258
wz/Character.wz/Weapon/01462053.img.xml
Normal file
258
wz/Character.wz/Weapon/01462053.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01462053.img">
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<imgdir name="info">
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<canvas name="icon" width="33" height="33">
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<vector name="origin" x="0" y="32" />
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</canvas>
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<canvas name="iconRaw" width="33" height="33">
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<vector name="origin" x="0" y="32" />
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</canvas>
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<string name="islot" value="WpSi" />
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<string name="vslot" value="WpSi" />
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<int name="walk" value="2" />
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<int name="stand" value="2" />
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<short name="attack" value="4" />
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<string name="afterImage" value="crossBow" />
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<string name="sfx" value="cBow" />
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<int name="reqJob" value="4" />
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<int name="reqLevel" value="90" />
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<int name="reqSTR" value="70" />
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<int name="reqDEX" value="280" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incPAD" value="90" />
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<int name="incDEX" value="4" />
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<int name="attackSpeed" value="5" />
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<int name="tuc" value="7" />
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<int name="knockback" value="50" />
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<int name="price" value="1" />
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<int name="cash" value="0" />
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</imgdir>
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="15" y="23" />
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<imgdir name="map">
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<vector name="navel" x="-4" y="1" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="15" y="23" />
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<imgdir name="map">
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<vector name="navel" x="-3" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="15" y="26" />
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<imgdir name="map">
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<vector name="navel" x="-5" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="16" y="23" />
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<imgdir name="map">
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<vector name="navel" x="-5" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="16" y="23" />
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<imgdir name="map">
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<vector name="navel" x="-5" y="1" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="16" y="23" />
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<imgdir name="map">
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<vector name="navel" x="-5" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="28">
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<vector name="origin" x="31" y="24" />
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<imgdir name="map">
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<vector name="navel" x="-6" y="-4" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="28">
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<vector name="origin" x="30" y="23" />
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<imgdir name="map">
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<vector name="navel" x="-5" y="-5" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="35" height="28">
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<vector name="origin" x="31" y="22" />
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<imgdir name="map">
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<vector name="navel" x="-6" y="-6" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="70" height="65">
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<vector name="origin" x="4" y="62" />
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<imgdir name="map">
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<vector name="navel" x="-9" y="23" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="28" height="35">
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<vector name="origin" x="1" y="33" />
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<imgdir name="map">
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<vector name="navel" x="19" y="12" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="44" height="18">
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<vector name="origin" x="31" y="5" />
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<imgdir name="map">
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<vector name="navel" x="16" y="-12" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabT1">
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<imgdir name="0">
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<canvas name="weapon" width="44" height="18">
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<vector name="origin" x="38" y="8" />
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<imgdir name="map">
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<vector name="navel" x="-20" y="2" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="44" height="18">
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<vector name="origin" x="41" y="6" />
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<imgdir name="map">
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<vector name="navel" x="-17" y="1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="49" height="13">
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<vector name="origin" x="46" y="10" />
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<imgdir name="map">
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<vector name="navel" x="3" y="4" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot2">
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<imgdir name="0">
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<canvas name="weapon" width="49" height="13">
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<vector name="origin" x="42" y="7" />
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<imgdir name="map">
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<vector name="navel" x="-4" y="5" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="4">
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<canvas name="weapon" width="49" height="13">
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<vector name="origin" x="34" y="-1" />
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<imgdir name="map">
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<vector name="navel" x="0" y="13" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="49" height="13">
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<vector name="origin" x="39" y="4" />
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<imgdir name="map">
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<vector name="navel" x="9" y="2" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="49" height="13">
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<vector name="origin" x="38" y="5" />
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<imgdir name="map">
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<vector name="navel" x="25" y="1" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="19" y="21" />
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<imgdir name="map">
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<vector name="navel" x="-3" y="9" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="18" y="22" />
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<imgdir name="map">
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<vector name="navel" x="-4" y="8" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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