Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01462045.img">
<imgdir name="info">
<canvas name="icon" width="33" height="33">
<vector name="origin" x="0" y="33" />
</canvas>
<canvas name="iconRaw" width="33" height="33">
<vector name="origin" x="0" y="33" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="4" />
<string name="afterImage" value="crossBow" />
<string name="sfx" value="cBow" />
<int name="reqJob" value="4" />
<int name="reqLevel" value="30" />
<int name="reqSTR" value="30" />
<int name="reqDEX" value="95" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="48" />
<int name="knockback" value="30" />
<int name="incSpeed" value="15" />
<int name="tuc" value="7" />
<int name="price" value="10000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
<int name="incSTR" value="1" />
<int name="incINT" value="1" />
<int name="incDEX" value="1" />
<int name="incLUK" value="1" />
<int name="tradeBlock" value="1" />
<int name="only" value="1" />
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="76" height="79">
<vector name="origin" x="38" y="39" />
<imgdir name="map">
<vector name="hand" x="-13" y="11" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="77">
<vector name="origin" x="39" y="38" />
<imgdir name="map">
<vector name="hand" x="-14" y="11" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="73">
<vector name="origin" x="41" y="36" />
<imgdir name="map">
<vector name="hand" x="-16" y="14" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="81" height="76">
<vector name="origin" x="40" y="38" />
<imgdir name="map">
<vector name="hand" x="-15" y="15" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42" />
<imgdir name="map">
<vector name="hand" x="-12" y="8" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42" />
<imgdir name="map">
<vector name="hand" x="-12" y="8" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42" />
<imgdir name="map">
<vector name="hand" x="-12" y="8" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42" />
<imgdir name="map">
<vector name="hand" x="24" y="15" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42" />
<imgdir name="map">
<vector name="hand" x="24" y="14" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42" />
<imgdir name="map">
<vector name="hand" x="26" y="13" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="97" height="57">
<vector name="origin" x="48" y="28" />
<imgdir name="map">
<vector name="hand" x="-29" y="-1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="97">
<vector name="origin" x="29" y="48" />
<imgdir name="map">
<vector name="hand" x="-25" y="30" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="59">
<vector name="origin" x="48" y="29" />
<imgdir name="map">
<vector name="hand" x="21" y="7" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="97" height="51">
<vector name="origin" x="48" y="25" />
<imgdir name="map">
<vector name="hand" x="35" y="-19" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="46">
<vector name="origin" x="48" y="23" />
<imgdir name="map">
<vector name="hand" x="33" y="-17" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="42">
<vector name="origin" x="49" y="21" />
<imgdir name="map">
<vector name="hand" x="35" y="-12" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="100" height="17">
<vector name="origin" x="50" y="8" />
<imgdir name="map">
<vector name="hand" x="14" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9" />
<imgdir name="map">
<vector name="hand" x="13" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9" />
<imgdir name="map">
<vector name="hand" x="-2" y="-6" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9" />
<imgdir name="map">
<vector name="hand" x="11" y="-8" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="100" height="17">
<vector name="origin" x="50" y="8" />
<imgdir name="map">
<vector name="hand" x="8" y="-8" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9" />
<imgdir name="map">
<vector name="hand" x="34" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9" />
<imgdir name="map">
<vector name="hand" x="33" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="77" height="79">
<vector name="origin" x="38" y="39" />
<imgdir name="map">
<vector name="hand" x="-10" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="81" height="73">
<vector name="origin" x="40" y="36" />
<imgdir name="map">
<vector name="hand" x="-14" y="14" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="81" height="73">
<vector name="origin" x="40" y="36" />
<imgdir name="map">
<vector name="hand" x="-13" y="13" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="40" height="98">
<vector name="origin" x="20" y="49" />
<imgdir name="map">
<vector name="hand" x="-34" y="26" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>