Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
257
wz/Character.wz/Weapon/01462005.img.xml
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257
wz/Character.wz/Weapon/01462005.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01462005.img">
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="40" height="40">
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<vector name="origin" x="5" y="5" />
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<imgdir name="map">
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<vector name="navel" x="9" y="19" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="40" height="40">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="2" y="18" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="40" height="40">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="3" y="20" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="40" height="40">
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<vector name="origin" x="10" y="5" />
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<imgdir name="map">
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<vector name="navel" x="6" y="19" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="40" height="40">
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<vector name="origin" x="10" y="5" />
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<imgdir name="map">
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<vector name="navel" x="5" y="20" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="40" height="40">
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<vector name="origin" x="10" y="5" />
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<imgdir name="map">
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<vector name="navel" x="5" y="19" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="22">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="24" y="6" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="51" height="22">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="24" y="4" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="51" height="22">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="24" y="2" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="20">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-17" y="32" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="22" height="51">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="13" y="50" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="51" height="20">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="41" y="-8" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabT1">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="20">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="12" y="4" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="51" height="20">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="15" y="2" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="53" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="38" y="9" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot2">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="15">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="26" y="12" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="4">
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<canvas name="weapon" width="53" height="15">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="24" y="12" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="15">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="48" y="9" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="15">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="65" y="9" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="40" height="40">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="3" y="28" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="40" height="40">
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<vector name="origin" x="17" y="6" />
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<imgdir name="map">
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<vector name="navel" x="-2" y="26" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="info">
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<canvas name="icon" width="31" height="32">
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<vector name="origin" x="-1" y="32" />
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</canvas>
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<canvas name="iconRaw" width="31" height="30">
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<vector name="origin" x="-1" y="32" />
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</canvas>
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<string name="islot" value="WpSi" />
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<string name="vslot" value="WpSi" />
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<int name="walk" value="2" />
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<int name="stand" value="2" />
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<short name="attack" value="4" />
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<string name="afterImage" value="crossBow" />
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<string name="sfx" value="cBow" />
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<int name="reqJob" value="4" />
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<int name="reqLevel" value="38" />
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<int name="reqSTR" value="38" />
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<int name="reqDEX" value="115" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incPAD" value="54" />
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<int name="tuc" value="7" />
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<int name="price" value="100000" />
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<int name="attackSpeed" value="5" />
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<int name="cash" value="0" />
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<int name="knockback" value="36" />
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</imgdir>
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</imgdir>
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