Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
446
wz/Character.wz/Weapon/01442063.img.xml
Normal file
446
wz/Character.wz/Weapon/01442063.img.xml
Normal file
@@ -0,0 +1,446 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01442063.img">
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<imgdir name="info">
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<canvas name="icon" width="41" height="36">
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<vector name="origin" x="2" y="35" />
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</canvas>
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<canvas name="iconRaw" width="41" height="36">
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<vector name="origin" x="2" y="35" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="walk" value="2" />
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<int name="stand" value="2" />
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<short name="attack" value="2" />
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<string name="afterImage" value="poleArm" />
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<string name="sfx" value="poleArm" />
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<int name="reqJob" value="1" />
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<int name="reqLevel" value="120" />
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<int name="reqSTR" value="370" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incPAD" value="114" />
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<int name="tuc" value="7" />
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<int name="price" value="620000" />
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<int name="attackSpeed" value="8" />
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<int name="cash" value="0" />
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<int name="equipTradeBlock" value="1" />
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<imgdir name="level">
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||||
<imgdir name="info">
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||||
<imgdir name="1">
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||||
<int name="incPADMin" value="0" />
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||||
<int name="incPADMax" value="2" />
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||||
<int name="incSTRMin" value="1" />
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||||
<int name="incSTRMax" value="2" />
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<int name="incDEXMin" value="0" />
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<int name="incDEXMax" value="1" />
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<int name="exp" value="80" />
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</imgdir>
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<imgdir name="2">
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<int name="incPADMin" value="0" />
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||||
<int name="incPADMax" value="2" />
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||||
<int name="incSTRMin" value="1" />
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||||
<int name="incSTRMax" value="2" />
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||||
<int name="incDEXMin" value="0" />
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||||
<int name="incDEXMax" value="1" />
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||||
<int name="exp" value="90" />
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||||
</imgdir>
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<imgdir name="3">
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<int name="incPADMin" value="0" />
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||||
<int name="incPADMax" value="2" />
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||||
<int name="incSTRMin" value="1" />
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||||
<int name="incSTRMax" value="2" />
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||||
<int name="incDEXMin" value="0" />
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||||
<int name="incDEXMax" value="1" />
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<int name="exp" value="100" />
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</imgdir>
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<imgdir name="4">
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||||
<int name="incPADMin" value="0" />
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||||
<int name="incPADMax" value="2" />
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||||
<int name="incSTRMin" value="1" />
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||||
<int name="incSTRMax" value="2" />
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<int name="incDEXMin" value="0" />
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||||
<int name="incDEXMax" value="1" />
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||||
<int name="exp" value="110" />
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</imgdir>
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<imgdir name="5">
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||||
<int name="incPADMin" value="0" />
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||||
<int name="incPADMax" value="2" />
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||||
<int name="incSTRMin" value="1" />
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||||
<int name="incSTRMax" value="2" />
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||||
<int name="incDEXMin" value="0" />
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||||
<int name="incDEXMax" value="1" />
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<int name="exp" value="120" />
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</imgdir>
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<imgdir name="6">
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<int name="exp" value="0" />
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</imgdir>
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</imgdir>
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<imgdir name="case">
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<imgdir name="0">
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<int name="prob" value="9" />
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</imgdir>
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<imgdir name="1">
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||||
<int name="prob" value="1" />
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||||
<imgdir name="6">
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||||
<string name="hs" value="h1" />
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||||
<imgdir name="Skill">
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||||
<imgdir name="0">
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||||
<int name="id" value="1321007" />
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<int name="level" value="1" />
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</imgdir>
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<imgdir name="1">
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<int name="id" value="21120005" />
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<int name="level" value="1" />
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="66" height="81">
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<vector name="origin" x="21" y="57" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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</imgdir>
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||||
<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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||||
<canvas name="weapon" width="54" height="91">
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||||
<vector name="origin" x="18" y="67" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="78" height="72">
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<vector name="origin" x="24" y="51" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="66" height="81">
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<vector name="origin" x="20" y="55" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="66" height="81">
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||||
<vector name="origin" x="20" y="55" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
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||||
<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="66" height="81">
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||||
<vector name="origin" x="20" y="55" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
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||||
<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="90" height="54">
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<vector name="origin" x="72" y="43" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
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||||
<string name="z" value="weaponOverArm" />
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||||
</canvas>
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</imgdir>
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||||
<imgdir name="1">
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||||
<canvas name="weapon" width="90" height="54">
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||||
<vector name="origin" x="71" y="42" />
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||||
<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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||||
</imgdir>
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||||
<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="90" height="54">
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||||
<vector name="origin" x="72" y="41" />
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<imgdir name="map">
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||||
<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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||||
<imgdir name="swingT2">
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<imgdir name="0">
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||||
<canvas name="weapon" width="78" height="72">
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||||
<vector name="origin" x="39" y="36" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-18" y="34" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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||||
<canvas name="weapon" width="51" height="101">
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||||
<vector name="origin" x="38" y="81" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="15" y="5" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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||||
<canvas name="weapon" width="101" height="51">
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||||
<vector name="origin" x="73" y="16" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-5" y="-6" />
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||||
</imgdir>
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||||
<string name="z" value="weaponOverBody" />
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||||
</canvas>
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||||
</imgdir>
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||||
</imgdir>
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||||
<imgdir name="swingP1">
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<imgdir name="0">
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||||
<canvas name="weapon" width="101" height="51">
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||||
<vector name="origin" x="22" y="35" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="-2" y="26" />
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||||
</imgdir>
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||||
<string name="z" value="weaponBelowArm" />
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</canvas>
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||||
</imgdir>
|
||||
<imgdir name="1">
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||||
<canvas name="weapon" width="54" height="91">
|
||||
<vector name="origin" x="16" y="56" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="15" y="22" />
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||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
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||||
</canvas>
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||||
</imgdir>
|
||||
<imgdir name="2">
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||||
<canvas name="weapon" width="94" height="62">
|
||||
<vector name="origin" x="72" y="16" />
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||||
<imgdir name="map">
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||||
<vector name="navel" x="16" y="-11" />
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||||
</imgdir>
|
||||
<string name="z" value="weaponBelowBody" />
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||||
</canvas>
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</imgdir>
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</imgdir>
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||||
<imgdir name="swingP2">
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||||
<imgdir name="0">
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||||
<canvas name="weapon" width="78" height="72">
|
||||
<vector name="origin" x="15" y="55" />
|
||||
<imgdir name="map">
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||||
<vector name="navel" x="17" y="14" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
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||||
<canvas name="weapon" width="38" height="105">
|
||||
<vector name="origin" x="11" y="84" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="19" y="2" />
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||||
</imgdir>
|
||||
<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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||||
<canvas name="weapon" width="101" height="51">
|
||||
<vector name="origin" x="74" y="17" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-6" y="-7" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
|
||||
<imgdir name="swingPF">
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||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="105" height="39">
|
||||
<vector name="origin" x="93" y="15" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-20" y="3" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="101" height="51">
|
||||
<vector name="origin" x="89" y="9" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-20" y="6" />
|
||||
</imgdir>
|
||||
<string name="z" value="weapon" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<canvas name="weapon" width="101" height="51">
|
||||
<vector name="origin" x="38" y="32" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-14" y="29" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="3">
|
||||
<canvas name="weapon" width="101" height="51">
|
||||
<vector name="origin" x="71" y="10" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="23" y="-6" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="stabT1">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="101" height="51">
|
||||
<vector name="origin" x="84" y="11" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-20" y="2" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="101" height="51">
|
||||
<vector name="origin" x="85" y="11" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-17" y="1" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<canvas name="weapon" width="105" height="39">
|
||||
<vector name="origin" x="85" y="15" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="3" y="4" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="stabT2">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="101" height="51">
|
||||
<vector name="origin" x="83" y="14" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-13" y="0" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="101" height="51">
|
||||
<vector name="origin" x="86" y="11" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-12" y="3" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<canvas name="weapon" width="107" height="38">
|
||||
<vector name="origin" x="87" y="26" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-6" y="-4" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="stabTF">
|
||||
<imgdir name="0">
|
||||
<uol name="weapon" value="../../swingPF/0/weapon" />
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<uol name="weapon" value="../../swingPF/1/weapon" />
|
||||
</imgdir>
|
||||
<imgdir name="2">
|
||||
<canvas name="weapon" width="94" height="62">
|
||||
<vector name="origin" x="47" y="31" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="5" y="-8" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverBody" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="3">
|
||||
<uol name="weapon" value="../../stabT1/2/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="proneStab">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="105" height="39">
|
||||
<vector name="origin" x="83" y="15" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="9" y="2" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<canvas name="weapon" width="105" height="39">
|
||||
<vector name="origin" x="82" y="16" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="25" y="1" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponBelowArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="prone">
|
||||
<imgdir name="0">
|
||||
<uol name="weapon" value="../../proneStab/0/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="fly">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="66" height="81">
|
||||
<vector name="origin" x="19" y="57" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-3" y="9" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
<imgdir name="1">
|
||||
<uol name="weapon" value="../0/weapon" />
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
<imgdir name="jump">
|
||||
<imgdir name="0">
|
||||
<canvas name="weapon" width="66" height="81">
|
||||
<vector name="origin" x="18" y="57" />
|
||||
<imgdir name="map">
|
||||
<vector name="navel" x="-4" y="8" />
|
||||
</imgdir>
|
||||
<string name="z" value="weaponOverArm" />
|
||||
</canvas>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
</imgdir>
|
||||
Reference in New Issue
Block a user