Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
377
wz/Character.wz/Weapon/01432056.img.xml
Normal file
377
wz/Character.wz/Weapon/01432056.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01432056.img">
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<imgdir name="info">
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<canvas name="icon" width="37" height="34">
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<vector name="origin" x="2" y="33" />
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</canvas>
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<canvas name="iconRaw" width="37" height="34">
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<vector name="origin" x="2" y="33" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="walk" value="2" />
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<int name="stand" value="2" />
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<short name="attack" value="2" />
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<string name="afterImage" value="spear" />
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<string name="sfx" value="spear" />
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<int name="reqJob" value="1" />
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<int name="reqLevel" value="100" />
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<int name="reqSTR" value="310" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incACC" value="0" />
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<int name="incPAD" value="102" />
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<int name="incSTR" value="5" />
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<int name="tuc" value="7" />
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<int name="price" value="1100000" />
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<int name="attackSpeed" value="7" />
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<int name="cash" value="0" />
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<int name="tradeBlock" value="0" />
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<int name="notSale" value="0" />
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<int name="only" value="0" />
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</imgdir>
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="80" height="78">
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<vector name="origin" x="20" y="55" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="76" height="83">
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<vector name="origin" x="19" y="60" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="83" height="69">
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<vector name="origin" x="23" y="50" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="76" height="83">
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<vector name="origin" x="19" y="60" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="76" height="83">
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<vector name="origin" x="19" y="60" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="76" height="83">
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<vector name="origin" x="19" y="60" />
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<string name="z" value="weaponOverArm" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="98" height="60">
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<vector name="origin" x="86" y="50" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="98" height="60">
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<vector name="origin" x="85" y="49" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="98" height="60">
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<vector name="origin" x="86" y="48" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT2">
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<imgdir name="0">
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<canvas name="weapon" width="78" height="79">
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<vector name="origin" x="17" y="62" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="112">
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<vector name="origin" x="29" y="93" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="111" height="41">
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<vector name="origin" x="85" y="10" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingP1">
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<imgdir name="0">
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<canvas name="weapon" width="112" height="36">
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<vector name="origin" x="17" y="27" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="37" height="110">
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<vector name="origin" x="10" y="77" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="102" height="52">
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<vector name="origin" x="77" y="14" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingP2">
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<imgdir name="0">
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<canvas name="weapon" width="78" height="79">
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<vector name="origin" x="11" y="64" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="37" height="110">
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<vector name="origin" x="4" y="95" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="111" height="41">
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<vector name="origin" x="90" y="10" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingPF">
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<imgdir name="0">
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<canvas name="weapon" width="112" height="27">
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<vector name="origin" x="102" y="13" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="112" height="39">
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<vector name="origin" x="104" y="5" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="112" height="36">
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<vector name="origin" x="34" y="24" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="102" height="52">
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<vector name="origin" x="68" y="11" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabT1">
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<imgdir name="0">
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<canvas name="weapon" width="112" height="36">
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<vector name="origin" x="102" y="4" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="112" height="36">
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<vector name="origin" x="101" y="4" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="112" height="27">
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<vector name="origin" x="101" y="13" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabT2">
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<imgdir name="0">
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<canvas name="weapon" width="112" height="36">
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<vector name="origin" x="101" y="6" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="112" height="36">
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<vector name="origin" x="100" y="4" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="110" height="37">
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<vector name="origin" x="101" y="31" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabTF">
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<imgdir name="0">
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<uol name="weapon" value="../../swingPF/0/weapon" />
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingPF/1/weapon" />
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="98" height="59">
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<vector name="origin" x="75" y="-11" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<uol name="weapon" value="../../stabT1/2/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="112" height="27">
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<vector name="origin" x="97" y="13" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="112" height="27">
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<vector name="origin" x="95" y="14" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="80" height="78">
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<vector name="origin" x="20" y="57" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="80" height="78">
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<vector name="origin" x="20" y="57" />
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<imgdir name="map">
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<vector name="hand" x="0" y="0" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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Reference in New Issue
Block a user