Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

View File

@@ -0,0 +1,439 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01422037.img">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="73" height="64">
<vector name="origin" x="21" y="47" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="71" height="70">
<vector name="origin" x="21" y="52" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="77" height="52">
<vector name="origin" x="25" y="40" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="77" height="52">
<vector name="origin" x="25" y="39" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="52">
<vector name="origin" x="24" y="39" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="77" height="52">
<vector name="origin" x="24" y="39" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="71" height="66">
<vector name="origin" x="63" y="56" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="71" height="66">
<vector name="origin" x="62" y="55" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="71" height="66">
<vector name="origin" x="63" y="54" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="82" height="54">
<vector name="origin" x="14" y="41" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="82">
<vector name="origin" x="10" y="69" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="75" height="61">
<vector name="origin" x="57" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="61" height="75">
<vector name="origin" x="30" y="37" />
<imgdir name="map">
<vector name="hand" x="-12" y="21" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="75">
<vector name="origin" x="49" y="61" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="81" height="54">
<vector name="origin" x="59" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="17" y="25" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="54">
<vector name="origin" x="19" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="82">
<vector name="origin" x="40" y="66" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="47" height="86">
<vector name="origin" x="23" y="43" />
<imgdir name="map">
<vector name="hand" x="-1" y="15" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="75">
<vector name="origin" x="52" y="58" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="69" height="71">
<vector name="origin" x="18" y="50" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="75" height="61">
<vector name="origin" x="58" y="12" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="65" y="24" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="65" y="24" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="66" y="22" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="66" y="23" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="69" y="24" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="34" y="28" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="71" y="36" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="65" y="24" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="85" height="47">
<vector name="origin" x="64" y="25" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="69" height="71">
<vector name="origin" x="20" y="51" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="71">
<vector name="origin" x="19" y="52" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="69" height="71">
<vector name="origin" x="19" y="51" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="36" height="36">
<vector name="origin" x="0" y="35" />
</canvas>
<canvas name="iconRaw" width="36" height="36">
<vector name="origin" x="0" y="35" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="axe" />
<string name="sfx" value="mace" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="120" />
<int name="reqSTR" value="370" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="114" />
<int name="tuc" value="7" />
<int name="price" value="560000" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
<int name="equipTradeBlock" value="1" />
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="80" />
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="90" />
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="100" />
</imgdir>
<imgdir name="4">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="110" />
</imgdir>
<imgdir name="5">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="120" />
</imgdir>
<imgdir name="6">
<int name="exp" value="0" />
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9" />
</imgdir>
<imgdir name="1">
<int name="prob" value="1" />
<imgdir name="6">
<string name="hs" value="h1" />
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="1221009" />
<int name="level" value="1" />
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>