Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01422027.img">
<imgdir name="info">
<canvas name="icon" width="34" height="34">
<vector name="origin" x="0" y="34" />
</canvas>
<canvas name="iconRaw" width="34" height="34">
<vector name="origin" x="0" y="34" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="axe" />
<string name="sfx" value="mace" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="100" />
<int name="reqSTR" value="310" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="102" />
<int name="tuc" value="7" />
<int name="price" value="450000" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="55" height="50">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-6" y="27" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="54">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-7" y="31" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="58" height="47">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-5" y="28" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="53" height="54">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-6" y="31" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="55" height="50">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-4" y="28" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="58" height="47">
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<imgdir name="map">
<vector name="hand" x="-4" y="26" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="58" height="47">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="26" y="29" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
<vector name="hand" x="26" y="27" />
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<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="60" height="41">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-12" y="47" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="60">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="18" y="58" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="41">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="48" y="-3" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="41" height="60">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="0" y="59" />
</imgdir>
<string name="z" value="weaponBelowBody" />
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</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="60">
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<imgdir name="map">
<vector name="navel" x="34" y="52" />
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<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
<vector name="navel" x="29" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="58" height="39">
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<imgdir name="map">
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<imgdir name="1">
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<imgdir name="map">
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<string name="z" value="weaponOverBody" />
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<imgdir name="2">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="39" height="58">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="59" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="60">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-7" y="61" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="54">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="6" y="63" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="60" height="41">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="51" y="-1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="58" height="39">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="18" y="11" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="39">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="58" y="22" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="58" height="39">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="26" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="39">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="55" y="21" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="58" height="39">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="16" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="39">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="13" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="60" y="21" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="58" height="39">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="49" y="18" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="39">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="64" y="18" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="53" height="54">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="2" y="41" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="53" height="54">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="41" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>