Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

View File

@@ -0,0 +1,352 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01412032.img">
<imgdir name="info">
<canvas name="icon" width="36" height="31">
<vector name="origin" x="2" y="29" />
</canvas>
<canvas name="iconRaw" width="36" height="28">
<vector name="origin" x="2" y="29" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="axe" />
<string name="sfx" value="swordS" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="70" />
<int name="reqSTR" value="220" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="90" />
<int name="tuc" value="7" />
<int name="price" value="1" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="incSTR" value="2" />
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="59" height="50">
<vector name="origin" x="15" y="38" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="50">
<vector name="origin" x="15" y="38" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="59" height="50">
<vector name="origin" x="15" y="41" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="59" height="50">
<vector name="origin" x="16" y="38" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="64" height="44">
<vector name="origin" x="60" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="44">
<vector name="origin" x="59" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="64" height="44">
<vector name="origin" x="60" y="33" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="11" y="29" />
<imgdir name="map">
<vector name="navel" x="-9" y="23" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="59">
<vector name="origin" x="5" y="54" />
<imgdir name="map">
<vector name="navel" x="19" y="12" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="62" height="54">
<vector name="origin" x="45" y="12" />
<imgdir name="map">
<vector name="navel" x="16" y="-12" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="50" height="59">
<vector name="origin" x="25" y="29" />
<imgdir name="map">
<vector name="navel" x="-14" y="32" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="44">
<vector name="origin" x="51" y="34" />
<imgdir name="map">
<vector name="navel" x="15" y="5" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="50" height="59">
<vector name="origin" x="34" y="13" />
<imgdir name="map">
<vector name="navel" x="-5" y="-6" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="64" height="44">
<vector name="origin" x="11" y="32" />
<imgdir name="map">
<vector name="navel" x="-8" y="-3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="21" y="15" />
<imgdir name="map">
<vector name="navel" x="-12" y="-4" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="50" height="59">
<vector name="origin" x="40" y="46" />
<imgdir name="map">
<vector name="navel" x="11" y="16" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="64" height="44">
<vector name="origin" x="32" y="22" />
<imgdir name="map">
<vector name="navel" x="-21" y="22" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="50">
<vector name="origin" x="21" y="41" />
<imgdir name="map">
<vector name="navel" x="-11" y="14" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="50" height="59">
<vector name="origin" x="15" y="42" />
<imgdir name="map">
<vector name="navel" x="3" y="30" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="62" height="54">
<vector name="origin" x="45" y="12" />
<imgdir name="map">
<vector name="navel" x="18" y="-10" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="55" y="15" />
<imgdir name="map">
<vector name="navel" x="-14" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="55" y="15" />
<imgdir name="map">
<vector name="navel" x="26" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="55" y="13" />
<imgdir name="map">
<vector name="navel" x="-11" y="12" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="55" y="14" />
<imgdir name="map">
<vector name="navel" x="23" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="53" y="15" />
<imgdir name="map">
<vector name="navel" x="-7" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="20" y="20" />
<imgdir name="map">
<vector name="navel" x="23" y="-6" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="59" y="27" />
<imgdir name="map">
<vector name="navel" x="23" y="-6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="57" y="29" />
<imgdir name="map">
<vector name="navel" x="9" y="2" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="44">
<vector name="origin" x="58" y="30" />
<imgdir name="map">
<vector name="navel" x="25" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="59" height="50">
<vector name="origin" x="17" y="37" />
<imgdir name="map">
<vector name="navel" x="-3" y="9" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="59" height="50">
<vector name="origin" x="17" y="37" />
<imgdir name="map">
<vector name="navel" x="-4" y="8" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>