Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
357
wz/Character.wz/Weapon/01412016.img.xml
Normal file
357
wz/Character.wz/Weapon/01412016.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01412016.img">
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<imgdir name="info">
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<canvas name="icon" width="34" height="30">
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<vector name="origin" x="0" y="30" />
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</canvas>
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<canvas name="iconRaw" width="34" height="27">
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<vector name="origin" x="0" y="30" />
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</canvas>
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<string name="islot" value="WpSi" />
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<string name="vslot" value="WpSi" />
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<int name="walk" value="2" />
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<int name="stand" value="2" />
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<short name="attack" value="5" />
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<string name="afterImage" value="axe" />
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<string name="sfx" value="swordS" />
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<int name="reqJob" value="1" />
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<int name="reqLevel" value="70" />
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<int name="reqSTR" value="220" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incPAD" value="102" />
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<int name="incSTR" value="5" />
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<int name="tuc" value="7" />
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<int name="price" value="310000" />
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<int name="attackSpeed" value="6" />
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<int name="cash" value="0" />
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<int name="tradeBlock" value="1" />
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<int name="notSale" value="1" />
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<int name="only" value="1" />
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<int name="slotMax" value="1" />
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<int name="timeLimited" value="1" />
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</imgdir>
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="64" height="47">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-4" y="26" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="65" height="44">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-4" y="24" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="65" height="44">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-3" y="27" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="63" height="48">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-4" y="26" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="66" height="45">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="36" y="29" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="66" height="45">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="35" y="28" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="66" height="45">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="36" y="27" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="65" height="48">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-3" y="53" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="44" height="64">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="17" y="57" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="65" height="50">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="55" y="-7" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT2">
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<imgdir name="0">
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<canvas name="weapon" width="69" height="40">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="2" y="29" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="44" height="63">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="40" y="52" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="63" height="44">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="30" y="-1" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT3">
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<imgdir name="0">
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<canvas name="weapon" width="68" height="40">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-3" y="9" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="64" height="37">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-3" y="0" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="43" height="62">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="35" y="63" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingTF">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="68">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="5" y="66" />
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</imgdir>
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<string name="z" value="backWeapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="39" height="65">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-12" y="59" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="64" height="47">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="5" y="59" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="63" height="44">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="52" y="-3" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="68" height="40">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="28" y="8" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="68" height="40">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="68" y="17" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="68" height="40">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="33" y="22" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="68" height="40">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="66" y="16" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabOF">
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<imgdir name="0">
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<canvas name="weapon" width="69" height="40">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="34" y="12" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="69" height="40">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="29" y="9" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="69" height="40">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="70" y="17" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="69" height="40">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="60" y="21" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="69" height="40">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="75" y="21" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="65" height="44">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="7" y="34" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="65" height="44">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="6" y="33" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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Reference in New Issue
Block a user