Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01402036.img">
<imgdir name="info">
<canvas name="icon" width="37" height="37">
<vector name="origin" x="0" y="37" />
</canvas>
<canvas name="iconRaw" width="37" height="37">
<vector name="origin" x="0" y="37" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="1" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="swordTL" />
<string name="sfx" value="swordL" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="110" />
<int name="reqSTR" value="340" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="105" />
<int name="tuc" value="7" />
<int name="price" value="550000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="87" height="37">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="49" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="89" height="36">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="50" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="86" height="39">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="49" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
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<canvas name="weapon" width="49" height="77">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-10" y="56" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="87" height="37">
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<imgdir name="map">
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<vector name="handMove" x="49" y="11" />
</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="swingT1">
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<imgdir name="swingT2">
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<imgdir name="2">
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<imgdir name="swingT3">
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<string name="z" value="backWeapon" />
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<string name="z" value="weaponBelowArm" />
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<imgdir name="3">
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<imgdir name="stabO1">
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<string name="z" value="weapon" />
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<imgdir name="1">
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<imgdir name="map">
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</imgdir>
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<imgdir name="stabO2">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
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<imgdir name="stabOF">
<imgdir name="0">
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</canvas>
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<imgdir name="2">
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<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
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<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
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<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
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<imgdir name="map">
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<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
</imgdir>
<imgdir name="jump">
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<canvas name="weapon" width="50" height="78">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
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<imgdir name="map">
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</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
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</canvas>
</imgdir>
</imgdir>
</imgdir>