Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01402035.img">
<imgdir name="info">
<canvas name="icon" width="36" height="32">
<vector name="origin" x="2" y="32" />
</canvas>
<canvas name="iconRaw" width="36" height="32">
<vector name="origin" x="2" y="32" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="1" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="swordTL" />
<string name="sfx" value="swordL" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="100" />
<int name="reqSTR" value="310" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="100" />
<int name="tuc" value="7" />
<int name="price" value="470000" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="88" height="37">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="45" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="36">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="42" y="11" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="99" height="26">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="48" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="63" height="87">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-1" y="58" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="90" height="53">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="57" y="23" />
<vector name="handMove" x="48" y="19" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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<vector name="handMove" x="46" y="18" />
</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="96" height="42">
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<imgdir name="map">
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</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="98">
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<imgdir name="map">
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<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody" />
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</imgdir>
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<imgdir name="swingT2">
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<imgdir name="map">
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<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
<vector name="navel" x="33" y="67" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="48">
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<imgdir name="map">
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<imgdir name="swingT3">
<imgdir name="0">
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<imgdir name="1">
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<imgdir name="map">
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<imgdir name="swingTF">
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</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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<string name="z" value="weaponBelowBody" />
</canvas>
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<imgdir name="2">
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<imgdir name="map">
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<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
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<imgdir name="map">
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<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="44" y="5" />
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<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="86" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm" />
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</imgdir>
<imgdir name="1">
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="83" y="7" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="101" height="30">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
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<imgdir name="1">
<canvas name="weapon" width="88" height="37">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
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<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="88" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="107" height="16">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm" />
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<imgdir name="map">
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<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="56" height="98">
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<imgdir name="map">
<vector name="navel" x="-1" y="68" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="56" height="98">
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<imgdir name="map">
<vector name="navel" x="-3" y="71" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
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<canvas name="weapon" width="70" height="67">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="34" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="70" height="67">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="34" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
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<imgdir name="map">
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</canvas>
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<imgdir name="1">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
</imgdir>