Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 13:05:40 -02:00
parent 4d4412e28e
commit 0b68f623a4
877 changed files with 468918 additions and 0 deletions

View File

@@ -0,0 +1,377 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01402009.img">
<imgdir name="info">
<canvas name="icon" width="33" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<canvas name="iconRaw" width="33" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="1" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="swordTS" />
<string name="sfx" value="swordL" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="20" />
<int name="tuc" value="7" />
<int name="price" value="1" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="53" height="7">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="17" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="51" height="18">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="14" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="51" height="18">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="16" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="39" height="40">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-9" y="20" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="40">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-9" y="20" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="40">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-9" y="20" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="51" height="18">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="23" y="5" />
<vector name="handMove" x="14" y="1" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="51" height="18">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="22" y="4" />
<vector name="handMove" x="12" y="1" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="51" height="18">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="23" y="3" />
<vector name="handMove" x="10" y="2" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="57" height="20">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-12" y="33" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="20" height="57">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="56" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="20">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="47" y="-10" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="20" height="57">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-7" y="56" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="20" height="57">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="49" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="20">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="-5" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-11" y="-5" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="20">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-7" y="-3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="20" height="57">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="6" y="57" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="7" height="56">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="58" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="20" height="57">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-3" y="59" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="44">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="6" y="53" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="57" height="20">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="51" y="-8" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="60" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="10" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="58" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="28" y="-1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="-4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="62" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="52" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="7">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="67" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="39" height="40">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="0" y="31" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="39" height="40">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="30" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
</imgdir>