Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
354
wz/Character.wz/Weapon/01402001.img.xml
Normal file
354
wz/Character.wz/Weapon/01402001.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01402001.img">
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<imgdir name="info">
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<canvas name="icon" width="31" height="27">
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<vector name="origin" x="0" y="27" />
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</canvas>
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<canvas name="iconRaw" width="31" height="26">
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<vector name="origin" x="0" y="27" />
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</canvas>
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<string name="islot" value="WpSi" />
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<string name="vslot" value="WpSi" />
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<int name="walk" value="1" />
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<int name="stand" value="2" />
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<short name="attack" value="5" />
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<string name="afterImage" value="swordTS" />
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<string name="sfx" value="swordS" />
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<int name="reqJob" value="13" />
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<int name="reqLevel" value="10" />
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<int name="reqSTR" value="0" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incPAD" value="30" />
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<int name="tuc" value="7" />
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<int name="price" value="1500" />
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<int name="attackSpeed" value="6" />
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<int name="cash" value="0" />
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</imgdir>
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="16" y="-1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="16" y="-1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="17" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="29" height="46">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="-18" y="29" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="49" height="21">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="24" y="9" />
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<vector name="handMove" x="15" y="5" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="49" height="21">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="23" y="8" />
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<vector name="handMove" x="13" y="5" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="49" height="21">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="24" y="7" />
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<vector name="handMove" x="11" y="6" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="47" height="24">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-16" y="37" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="31" height="44">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="10" y="47" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="51" height="13">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="45" y="-11" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT2">
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<imgdir name="0">
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<canvas name="weapon" width="47" height="24">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-6" y="29" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="24" height="49">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="24" y="43" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="47" height="24">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="22" y="-5" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT3">
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<imgdir name="0">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-13" y="-2" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="51" height="13">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-10" y="-4" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="33" height="43">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="28" y="48" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingTF">
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<imgdir name="0">
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<canvas name="weapon" width="33" height="43">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="17" y="51" />
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</imgdir>
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<string name="z" value="backWeapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="21" height="49">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-7" y="58" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="47" height="24">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="4" y="37" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="47" height="24">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="39" y="-6" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="15" y="-2" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="55" y="8" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="19" y="11" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="52" y="6" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabOF">
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<imgdir name="0">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="22" y="2" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="18" y="-2" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="57" y="7" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="46" y="3" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="52" height="8">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="61" y="4" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="41">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-9" y="35" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="41">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-11" y="34" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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Reference in New Issue
Block a user