Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
328
wz/Character.wz/Weapon/01382004.img.xml
Normal file
328
wz/Character.wz/Weapon/01382004.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01382004.img">
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<imgdir name="info">
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<canvas name="icon" width="33" height="33">
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<vector name="origin" x="-1" y="33" />
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</canvas>
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<canvas name="iconRaw" width="33" height="32">
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<vector name="origin" x="-1" y="33" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="walk" value="1" />
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<int name="stand" value="1" />
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<short name="attack" value="6" />
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<string name="afterImage" value="mace" />
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<string name="sfx" value="mace" />
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<int name="reqJob" value="2" />
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<int name="reqLevel" value="20" />
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<int name="reqSTR" value="0" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="62" />
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<int name="reqLUK" value="23" />
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<int name="incPAD" value="26" />
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<int name="incMAD" value="35" />
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<int name="tuc" value="7" />
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<int name="price" value="5000" />
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<int name="attackSpeed" value="8" />
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<int name="cash" value="0" />
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</imgdir>
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="17">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="20" y="4" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="79" height="30">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="18" y="15" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="82" height="17">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="21" y="5" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="80" height="26">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="19" y="6" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="80" height="26">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="18" y="3" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="79" height="30">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="22" y="11" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="79" height="30">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="21" y="10" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="79" height="30">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="22" y="9" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<imgdir name="0">
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<canvas name="weapon" width="59" height="57">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="20" y="33" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="72" height="15">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="28" y="5" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="30" height="79">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-20" y="59" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="17" height="82">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="11" y="55" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="26" height="80">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="24" y="50" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="17" height="82">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-20" y="32" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="79">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-22" y="51" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="79" height="30">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="50" y="17" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="72" height="15">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="20" y="7" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="17">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="19" y="3" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="79" height="30">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="58" y="23" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="17" height="82">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="-3" y="32" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="17" height="82">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="11" y="32" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="17" height="82">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="-1" y="36" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="17" height="82">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="16" y="38" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="17">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="50" y="9" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="82" height="17">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="65" y="8" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="heal">
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<imgdir name="0">
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<uol name="weapon" value="../../alert/1/weapon" />
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingO2/1/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../../swingO2/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="79">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-7" y="47" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="79">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-8" y="46" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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