Fix unable to create playernpc

The initialization of the running world counters depended on worlds already having been initialized, so I made that dependency more explicit.
This commit is contained in:
P0nk
2023-09-18 23:45:56 +02:00
parent a49c1703ae
commit 0aee9d7c3f
2 changed files with 19 additions and 27 deletions

View File

@@ -57,7 +57,7 @@ import server.SkillbookInformationProvider;
import server.ThreadManager;
import server.TimerManager;
import server.expeditions.ExpeditionBossLog;
import server.life.PlayerNPCFactory;
import server.life.PlayerNPC;
import server.quest.Quest;
import service.NoteService;
import tools.DatabaseConnection;
@@ -849,15 +849,15 @@ public class Server {
final ExecutorService initExecutor = Executors.newFixedThreadPool(10);
// Run slow operations asynchronously to make startup faster
final List<Future<?>> futures = new ArrayList<>();
futures.add(initExecutor.submit(() -> SkillFactory.loadAllSkills()));
futures.add(initExecutor.submit(() -> CashItemFactory.loadAllCashItems()));
futures.add(initExecutor.submit(() -> Quest.loadAllQuests()));
futures.add(initExecutor.submit(() -> SkillbookInformationProvider.loadAllSkillbookInformation()));
futures.add(initExecutor.submit(() -> PlayerNPCFactory.loadFactoryMetadata()));
futures.add(initExecutor.submit(SkillFactory::loadAllSkills));
futures.add(initExecutor.submit(CashItemFactory::loadAllCashItems));
futures.add(initExecutor.submit(Quest::loadAllQuests));
futures.add(initExecutor.submit(SkillbookInformationProvider::loadAllSkillbookInformation));
initExecutor.shutdown();
TimeZone.setDefault(TimeZone.getTimeZone(YamlConfig.config.server.TIMEZONE));
final int worldCount = Math.min(GameConstants.WORLD_NAMES.length, YamlConfig.config.server.WORLDS);
try (Connection con = DatabaseConnection.getConnection()) {
setAllLoggedOut(con);
setAllMerchantsInactive(con);
@@ -868,6 +868,7 @@ public class Server {
CashIdGenerator.loadExistentCashIdsFromDb(con);
applyAllNameChanges(con); // -- name changes can be missed by INSTANT_NAME_CHANGE --
applyAllWorldTransfers(con);
PlayerNPC.loadRunningRankData(con, worldCount);
} catch (SQLException sqle) {
log.error("Failed to run all startup-bound database tasks", sqle);
throw new IllegalStateException(sqle);
@@ -877,8 +878,6 @@ public class Server {
initializeTimelyTasks(channelDependencies); // aggregated method for timely tasks thanks to lxconan
try {
int worldCount = Math.min(GameConstants.WORLD_NAMES.length, YamlConfig.config.server.WORLDS);
for (int i = 0; i < worldCount; i++) {
initWorld();
}