Savior Commit

Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
This commit is contained in:
ronancpl
2017-08-04 00:04:46 -03:00
parent c09bc02c85
commit 0a2e382c3b
968 changed files with 25555 additions and 7362 deletions

View File

@@ -52,10 +52,12 @@ import java.util.LinkedList;
import java.util.Queue;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import server.quest.MapleQuest;
/**
*
* @author Matze
* @author Ronan
*/
public class EventManager {
private Invocable iv;
@@ -67,9 +69,12 @@ public class EventManager {
private final Queue<Integer> queuedGuilds = new LinkedList<>();
private final Map<Integer, Integer> queuedGuildLeaders = new HashMap<>();
private List<Boolean> openedLobbys;
private List<EventInstanceManager> readyInstances = new LinkedList<>();
private Integer readyId = 0;
private Properties props = new Properties();
private String name;
private Lock lobbyLock = new ReentrantLock();
private Lock queueLock = new ReentrantLock();
private static final int limitGuilds = 10; // max numbers of guilds in queue for GPQ.
private static final int maxLobbys = 8; // an event manager holds up to this amount of concurrent lobbys
@@ -166,7 +171,14 @@ public class EventManager {
}
public EventInstanceManager newInstance(String name) {
EventInstanceManager ret = new EventInstanceManager(this, name);
EventInstanceManager ret = getReadyInstance();
if(ret == null) {
ret = new EventInstanceManager(this, name);
} else {
ret.setName(name);
}
instances.put(name, ret);
return ret;
}
@@ -510,8 +522,8 @@ public class EventManager {
private void exportReadyGuild(Integer guildId) {
MapleGuild mg = server.getGuild(guildId);
String callout = "Your guild has been registered to attend to the Sharenian Guild Quest at channel " + this.getChannelServer().getId()
+ " and HAS JUST STARTED THE STRATEGY PHASE. After 3 minutes, no more guild members will be allowed to join the effort."
String callout = "[Guild Quest] Your guild has been registered to attend to the Sharenian Guild Quest at channel " + this.getChannelServer().getId()
+ " and HAS JUST STARTED THE STRATEGY PHASE. After 3 minutes, no more guild members will be allowed to join the effort."
+ " Check out Shuang at the excavation site in Perion for more info.";
mg.dropMessage(0, callout);
@@ -519,7 +531,7 @@ public class EventManager {
private void exportMovedQueueToGuild(Integer guildId, int place) {
MapleGuild mg = server.getGuild(guildId);
String callout = "Your guild has been registered to attend to the Sharenian Guild Quest at channel " + this.getChannelServer().getId()
String callout = "[Guild Quest] Your guild has been registered to attend to the Sharenian Guild Quest at channel " + this.getChannelServer().getId()
+ " and is currently on the " + ordinal(place) + " place on the waiting queue.";
mg.dropMessage(0, callout);
@@ -606,4 +618,64 @@ public class EventManager {
return startInstance(chr);
}
}
public void startQuest(MapleCharacter chr, int id, int npcid) {
try {
MapleQuest.getInstance(id).forceStart(chr, npcid);
} catch (NullPointerException ex) {
ex.printStackTrace();
}
}
public void completeQuest(MapleCharacter chr, int id, int npcid) {
try {
MapleQuest.getInstance(id).forceComplete(chr, npcid);
} catch (NullPointerException ex) {
ex.printStackTrace();
}
}
private void fillEimQueue() {
Thread t = new Thread(new EventManagerWorker()); //call new thread to fill up readied instances queue
t.start();
}
private EventInstanceManager getReadyInstance() {
queueLock.lock();
try {
if(readyInstances.isEmpty()) {
fillEimQueue();
return null;
}
EventInstanceManager eim = readyInstances.remove(0);
fillEimQueue();
return eim;
} finally {
queueLock.unlock();
}
}
private void instantiateQueuedInstance() {
queueLock.lock();
try {
if(readyInstances.size() >= Math.ceil((double)maxLobbys / 3.0)) return;
readyInstances.add(new EventInstanceManager(this, "sampleName" + readyId));
readyId++;
} finally {
queueLock.unlock();
}
instantiateQueuedInstance(); // keep filling the queue until reach threshold.
}
private class EventManagerWorker implements Runnable {
@Override
public void run() {
instantiateQueuedInstance();
}
}
}