Savior Commit

Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
This commit is contained in:
ronancpl
2017-08-04 00:04:46 -03:00
parent c09bc02c85
commit 0a2e382c3b
968 changed files with 25555 additions and 7362 deletions

View File

@@ -116,6 +116,10 @@ public class EventInstanceManager {
mapFactory = new MapleMapFactory(this, MapleDataProviderFactory.getDataProvider(new File(System.getProperty("wzpath") + "/Map.wz")), MapleDataProviderFactory.getDataProvider(new File(System.getProperty("wzpath") + "/String.wz")), (byte) 0, (byte) 1);//Fk this
mapFactory.setChannel(em.getChannelServer().getId());
}
public void setName(String name) {
this.name = name;
}
public EventManager getEm() {
return em;
@@ -239,8 +243,10 @@ public class EventInstanceManager {
}
public void dropMessage(int type, String message) {
for (MapleCharacter chr : getPlayers()) {
chr.dropMessage(type, message);
if(!eventCleared) {
for (MapleCharacter chr : getPlayers()) {
chr.dropMessage(type, message);
}
}
}
@@ -346,21 +352,22 @@ public class EventInstanceManager {
}
public void unregisterPlayer(MapleCharacter chr) {
try {
em.getIv().invokeFunction("playerUnregistered", EventInstanceManager.this, chr);
} catch (ScriptException | NoSuchMethodException ex) {
Logger.getLogger(EventManager.class.getName()).log(Level.SEVERE, null, ex);
}
wL.lock();
try {
try {
em.getIv().invokeFunction("playerUnregistered", EventInstanceManager.this, chr);
} catch (ScriptException | NoSuchMethodException ex) {
Logger.getLogger(EventManager.class.getName()).log(Level.SEVERE, null, ex);
}
chars.remove(chr.getId());
gridRemove(chr);
dropExclusiveItems(chr);
} finally {
wL.unlock();
}
gridRemove(chr);
dropExclusiveItems(chr);
chr.setEventInstance(null);
}
@@ -832,33 +839,37 @@ public class EventInstanceManager {
//gives out EXP & a random item in a similar fashion of when clearing KPQ, LPQ, etc.
public final boolean giveEventReward(MapleCharacter player, int eventLevel) {
List<Integer> rewardsSet, rewardsQty;
Integer rewardExp;
rL.lock();
try {
eventLevel--; //event level starts counting from 1
if(eventLevel >= collectionSet.size()) return true;
List<Integer> rewardsSet = collectionSet.get(eventLevel);
List<Integer> rewardsQty = collectionQty.get(eventLevel);
rewardsSet = collectionSet.get(eventLevel);
rewardsQty = collectionQty.get(eventLevel);
Integer rewardExp = collectionExp.get(eventLevel);
if(rewardExp == null) rewardExp = 0;
if(rewardsSet == null || rewardsSet.isEmpty()) {
if(rewardExp > 0) player.gainExp(rewardExp);
return true;
}
if(!hasRewardSlot(player, eventLevel)) return false;
AbstractPlayerInteraction api = player.getClient().getAbstractPlayerInteraction();
int rnd = (int)Math.floor(Math.random() * rewardsSet.size());
api.gainItem(rewardsSet.get(rnd), rewardsQty.get(rnd).shortValue());
if(rewardExp > 0) player.gainExp(rewardExp);
return true;
rewardExp = collectionExp.get(eventLevel);
} finally {
rL.unlock();
}
if(rewardExp == null) rewardExp = 0;
if(rewardsSet == null || rewardsSet.isEmpty()) {
if(rewardExp > 0) player.gainExp(rewardExp);
return true;
}
if(!hasRewardSlot(player, eventLevel)) return false;
AbstractPlayerInteraction api = player.getClient().getAbstractPlayerInteraction();
int rnd = (int)Math.floor(Math.random() * rewardsSet.size());
api.gainItem(rewardsSet.get(rnd), rewardsQty.get(rnd).shortValue());
if(rewardExp > 0) player.gainExp(rewardExp);
return true;
}
private void disposeExpedition() {
@@ -898,10 +909,12 @@ public class EventInstanceManager {
}
public final boolean isEventTeamLackingNow(boolean testLeader, int minPlayers, MapleCharacter quitter) {
if(eventCleared && getPlayerCount() > 1) return false;
if(!eventCleared && testLeader && getLeaderId() == quitter.getId()) return true;
if(getPlayerCount() <= minPlayers) return true;
if(eventCleared) {
if(getPlayerCount() <= 1) return true;
} else {
if(testLeader && getLeaderId() == quitter.getId()) return true;
if(getPlayerCount() <= minPlayers) return true;
}
return false;
}