Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
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@@ -54,12 +54,14 @@ public final class SpecialMoveHandler extends AbstractMaplePacketHandler {
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MapleCharacter chr = c.getPlayer();
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chr.getAutobanManager().setTimestamp(4, slea.readInt(), 3);
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int skillid = slea.readInt();
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/*
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if ((!GameConstants.isPQSkillMap(c.getPlayer().getMapId()) && GameConstants.isPqSkill(skillid)) || (!c.getPlayer().isGM() && GameConstants.isGMSkills(skillid)) || (!GameConstants.isInJobTree(skillid, c.getPlayer().getJob().getId()) && !c.getPlayer().isGM())) {
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AutobanFactory.PACKET_EDIT.alert(c.getPlayer(), c.getPlayer().getName() + " tried to packet edit skills.");
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FilePrinter.printError(FilePrinter.EXPLOITS + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + " tried to use skill " + skillid + " without it being in their job.\r\n");
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c.disconnect(true, false);
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return;
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}
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*/
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Point pos = null;
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int __skillLevel = slea.readByte();
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Skill skill = SkillFactory.getSkill(skillid);
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