Savior Commit

Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
This commit is contained in:
ronancpl
2017-08-04 00:04:46 -03:00
parent c09bc02c85
commit 0a2e382c3b
968 changed files with 25555 additions and 7362 deletions

View File

@@ -56,6 +56,19 @@ public final class ItemConstants {
public static boolean isBullet(int itemId) {
return itemId / 10000 == 233;
}
public static boolean isPotion(int itemId) {
return itemId / 1000 == 2000;
}
public static boolean isFood(int itemId) {
int useType = itemId / 1000;
return useType == 2022 || useType == 2010 || useType == 2020;
}
public static boolean isConsumable(int itemId) {
return isPotion(itemId) || isFood(itemId);
}
public static boolean isRechargable(int itemId) {
return isThrowingStar(itemId) || isBullet(itemId);
@@ -68,6 +81,10 @@ public final class ItemConstants {
public static boolean isArrowForBow(int itemId) {
return itemId / 1000 == 2060;
}
public static boolean isArrow(int itemId) {
return isArrowForBow(itemId) || isArrowForCrossBow(itemId);
}
public static boolean isPet(int itemId) {
return itemId / 1000 == 5000;