Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
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@@ -69,6 +69,7 @@ import scripting.quest.QuestActionManager;
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import scripting.quest.QuestScriptManager;
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import server.MapleMiniGame;
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import server.MaplePlayerShop;
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import server.life.MapleMonster;
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import server.MapleTrade;
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import server.TimerManager;
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import server.maps.*;
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@@ -1165,6 +1166,25 @@ public class MapleClient {
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e.printStackTrace();
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}
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}
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public synchronized void announceBossHpBar(MapleMonster mm, final int mobHash, final byte[] packet) {
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long timeNow = System.currentTimeMillis();
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int targetHash = player.getTargetHpBarHash();
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if(mobHash != targetHash) {
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if(timeNow - player.getTargetHpBarTime() >= 5 * 1000) {
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// is there a way to INTERRUPT this annoying thread running on the client that drops the boss bar after some time at every attack?
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announce(packet);
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player.setTargetHpBarHash(mobHash);
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player.setTargetHpBarTime(timeNow);
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}
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} else {
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announce(packet);
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player.setTargetHpBarTime(timeNow);
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}
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}
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public synchronized void announce(final byte[] packet) {//MINA CORE IS A FUCKING BITCH AND I HATE IT <3
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session.write(packet);
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