Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
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@@ -4,13 +4,7 @@ By Ronan
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**/
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var status = -1;
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function start() {
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if(cm.getMap().getMonsters().size() > 1) { //reactor as a monster? wtf
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cm.sendOk("Defeat all monsters before talking to me.");
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cm.dispose();
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return;
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}
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action(1, 0, 0);
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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@@ -26,11 +20,23 @@ function action(mode, type, selection) {
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status--;
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if (status == 0) {
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cm.sendSimple("#b<Raid Quest: Happyville>#k\r\nA raid is nothing but joining many people in an attempt to defeat extremely powerful creatures. Here is no different. Here, everyone can take part in defeating the spawned creature. At the moment the are none, what will you do?\r\n#b\r\n#L0#Spawn Kid Snowman.\r\n#L1#Spawn Lost Rudolph.\r\n#L2#Nothing, just chilling.#k");
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cm.sendSimple("#b<Raid Quest: Happyville>#k\r\nA raid is nothing but many people joining up in an attempt to defeat extremely powerful creatures. Here is no different. Here, everyone can take part in defeating the spawned creature. What will you do?\r\n#b\r\n#L0#Spawn Kid Snowman.\r\n#L1#Spawn Lost Rudolph.\r\n#L2#Nothing, just chilling.#k");
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} else if(status == 1) {
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if(selection == 0) {
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if(cm.getMap().getMonsters().size() > 1) { //reactor as a monster? wtf
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cm.sendOk("Eliminate all mobs in the area to call Kid Snowman.");
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cm.dispose();
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return;
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}
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cm.getMap().spawnMonsterOnGroundBelow(9500317, 1700, 80);
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} else if(selection == 1) {
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if(cm.getMap().getMonsters().size() > 6) { //reactor as a monster? wtf
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cm.sendOk("The place is too crowded right now. Eliminate some mobs before trying again.");
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cm.dispose();
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return;
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}
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cm.getMap().spawnMonsterOnGroundBelow(9500320, 1700, 80);
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} else {
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cm.sendOk("Fine then.");
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