Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
This commit is contained in:
@@ -1,165 +1,227 @@
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/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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/**
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* @author: Ronan
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* @event: Zakum PQ
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*/
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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var isPq = true;
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var minPlayers = 1, maxPlayers = 6;
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var minLevel = 50, maxLevel = 255;
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var entryMap = 280010000;
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var exitMap = 211042300;
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var recruitMap = 211042300;
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var clearMap = 211042300;
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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var minMapId = 280010000;
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var maxMapId = 280011006;
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var eventTime = 30; // 30 minutes
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/*
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* @Author Lerk
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*
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* Zakum Party Quest
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*/
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var exitMap;
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var instanceId;
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var lobbyRange = [0, 0];
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function init() {
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instanceId = 1;
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em.setProperty("shuffleReactors","true");
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setEventRequirements();
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}
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function monsterValue(eim, mobId) {
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return 1;
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function setLobbyRange() {
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return lobbyRange;
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}
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function setup() {
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exitMap = em.getChannelServer().getMapFactory().getMap(280090000); //room of tragedy
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var instanceName = "ZakumPQ" + instanceId;
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//ZPQ maps, center area then 1-1 through 16-6 increasing gradually
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//var instanceMaps = new Array(280010000, 280010010, 280010011, 280010020, 280010030, 280010031, 280010040, 280010041, 280010050, 280010060,
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// 280010070, 280010071, 280010080, 280010081, 280010090, 280010091, 280010100, 280010101, 280010110, 280010120, 280010130, 280010140,
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// 280010150, 280011000, 280011001, 280011002, 280011003, 280011004, 280011005, 280011006);
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var eim = em.newInstance(instanceName);
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var mf = eim.getMapFactory();
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instanceId++;
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var map = mf.getMap(280010000);
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map.shuffleReactors();
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//no time limit yet until clock can be visible in all maps
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//em.schedule("timeOut", 30 * 60000);
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return eim;
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4001015, 4001016, 4001018];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("PreZakum" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("gotDocuments", 0);
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eim.getInstanceMap(280010000).resetPQ(level);
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eim.getInstanceMap(280010010).resetPQ(level);
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eim.getInstanceMap(280010011).resetPQ(level);
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eim.getInstanceMap(280010020).resetPQ(level);
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eim.getInstanceMap(280010030).resetPQ(level);
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eim.getInstanceMap(280010031).resetPQ(level);
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eim.getInstanceMap(280010040).resetPQ(level);
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eim.getInstanceMap(280010041).resetPQ(level);
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eim.getInstanceMap(280010050).resetPQ(level);
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eim.getInstanceMap(280010060).resetPQ(level);
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eim.getInstanceMap(280010070).resetPQ(level);
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eim.getInstanceMap(280010071).resetPQ(level);
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eim.getInstanceMap(280010080).resetPQ(level);
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eim.getInstanceMap(280010081).resetPQ(level);
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eim.getInstanceMap(280010090).resetPQ(level);
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eim.getInstanceMap(280010091).resetPQ(level);
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eim.getInstanceMap(280010100).resetPQ(level);
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eim.getInstanceMap(280010101).resetPQ(level);
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eim.getInstanceMap(280010110).resetPQ(level);
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eim.getInstanceMap(280010120).resetPQ(level);
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eim.getInstanceMap(280010130).resetPQ(level);
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eim.getInstanceMap(280010140).resetPQ(level);
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eim.getInstanceMap(280010150).resetPQ(level);
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eim.getInstanceMap(280011000).resetPQ(level);
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eim.getInstanceMap(280011001).resetPQ(level);
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eim.getInstanceMap(280011002).resetPQ(level);
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eim.getInstanceMap(280011003).resetPQ(level);
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eim.getInstanceMap(280011004).resetPQ(level);
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eim.getInstanceMap(280011005).resetPQ(level);
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eim.getInstanceMap(280011006).resetPQ(level);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(280010000);
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player.changeMap(map, map.getPortal(0));
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//TODO: hold time across map changes
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//player.getClient().getSession().write(tools.MaplePacketCreator.getClock(1800));
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function playerRevive(eim, player) {
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if (eim.isLeader(player)) { //check for party leader
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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else { //boot dead player
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playerExit(eim, player);
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}
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return false; // don't execute the standard reviving code
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}
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function playerDead(eim, player) {
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}
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function playerDisconnected(eim, player) {
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if (eim.isLeader(player)) { //check for party leader
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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if (party.get(i).equals(player)) {
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removePlayer(eim, player);
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}
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else {
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playerExit(eim, party.get(i));
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}
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}
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eim.dispose();
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}
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else { //boot d/ced player
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removePlayer(eim, player);
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}
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}
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function leftParty(eim, player) {
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playerExit(eim, player);
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}
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function disbandParty(eim) {
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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//for offline players
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function disbandParty(eim) {
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end(eim);
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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//ZPQ does nothing special with winners
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {
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}
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function cancelSchedule() {}
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function timeOut() {
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var iter = em.getInstances().iterator();
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while (iter.hasNext()) {
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var eim = iter.next();
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if (eim.getPlayerCount() > 0) {
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var pIter = eim.getPlayers().iterator();
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while (pIter.hasNext()) {
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playerExit(eim, pIter.next());
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}
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}
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eim.dispose();
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}
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}
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function dispose(eim) {}
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