Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
This commit is contained in:
@@ -1,195 +1,192 @@
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/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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/**
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* @author: Ronan
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* @event: Zakum Battle
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*/
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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importPackage(Packages.server.life);
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 50, maxLevel = 255;
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var entryMap = 280030000;
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var exitMap = 211042400;
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var recruitMap = 211042400;
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var clearMap = 211042400;
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var minMapId = 280030000;
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var maxMapId = 280030000;
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/*
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* @Author Stereo
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* @Modified By XkelvinchiaX(Kelvin)
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* @Modified By Moogra
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* @Modified By SharpAceX(Alan)
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* Zakum Battle
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*/
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var eventTime = 60; // 60 minutes
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var exitMap;
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var altarMap;
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var minPlayers = 1;
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var fightTime = 75;
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var altarTime = 15;
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var gate;
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var lobbyRange = [0, 0];
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function init() {
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em.setProperty("shuffleReactors","false");
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exitMap = em.getChannelServer().getMapFactory().getMap(211042300);
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altarMap = em.getChannelServer().getMapFactory().getMap(280030000);// Last Mission: Zakum's Altar
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gate = exitMap.getReactorByName("gate");
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gate.setState(0);//Open gate
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setEventRequirements();
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}
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function setup() {
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var eim = em.newInstance("ZakumBattle_" + em.getProperty("channel"));
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var timer = 1000 * 60 * fightTime;
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eim.setProperty("summoned", "false");
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em.schedule("timeOut", eim, timer);
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em.schedule("altarTimeOut", eim, 1000 * 60 * altarTime);
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eim.startEventTimer(timer);
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gate.setState(1);//Close gate
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return eim;
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function playerEntry(eim,player) {
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var altar = eim.getMapInstance(altarMap.getId());
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player.changeMap(altar, altar.getPortal(0));
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function setup(channel) {
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var eim = em.newInstance("Zakum" + channel);
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eim.setProperty("canJoin", 1);
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eim.setProperty("defeatedBoss", 0);
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player.dropMessage(5, "The Zakum Shrine will close if you do not summon Zakum in " + altarTime + " minutes.");
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if (altarMap == null)
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debug(eim, "The altar map was not properly linked.");
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var level = 1;
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eim.getInstanceMap(280030000).resetPQ(level);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function playerRevive(eim,player) {
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player.setHp(500);
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player.setStance(0);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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var exped = eim.getPlayers();
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if (exped.size() < minPlayers)
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end(eim,"There are not enough players remaining, the Zakum battle is over.");
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return false;
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function playerDead(eim,player) {
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerDisconnected(eim,player) {
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var exped = eim.getPlayers();
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if (player.getName().equals(eim.getProperty("leader"))) {
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var iter = exped.iterator();
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while (iter.hasNext()) {
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iter.next().getPlayer().dropMessage(6, "The leader of the expedition has disconnected.");
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}
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}
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//If the expedition is too small.
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if (exped.size() < minPlayers) {
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end(eim,"There are not enough players remaining. The Battle is over.");
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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}
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function monsterValue(eim,mobId) { // potentially display time of death? does not seem to work
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if (mobId == 8800002) { // 3rd body
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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iter.next().dropMessage(6, "Congratulations on defeating Zakum!");
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}
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}
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return -1;
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}
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function changedLeader(eim, leader) {}
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function leftParty(eim,player) { // do nothing in Zakum
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}
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function playerDead(eim, player) {}
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function disbandParty(eim) { // do nothing in Zakum
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim,player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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if (eim.getPlayers().size() < minPlayers) {//not enough after someone left
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end(eim, "There are no longer enough players to continue, and those remaining shall be warped out.");
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}
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}
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function end(eim,msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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player.getPlayer().dropMessage(6,msg);
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function playerRevive(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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if (player != null){
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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end(eim);
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}
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gate.setState(0);//Open gate
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eim.dispose();
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}
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function removePlayer(eim,player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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function clearPQ(eim) { //When the hell does this get executed?
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end(eim,"As the sound of battle fades away, you feel strangely unsatisfied.");
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}
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function finish(eim) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {
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if(eim.isEventCleared()) {
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em.completeQuest(player, 100200, 2030010);
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}
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function monsterKilled(mob, eim) {}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isZakum(mob) {
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var mobid = mob.getId();
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return (mobid == 8800002);
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}
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function monsterKilled(mob, eim) {
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if(isZakum(mob)) {
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eim.setIntProperty("defeatedBoss", 1);
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eim.showClearEffect(mob.getMap().getId());
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eim.clearPQ();
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mob.getMap().broadcastZakumVictory();
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function altarTimeOut(eim) {
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if (eim != null && eim.getProperty("summoned").equals("false")) {
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if (eim.getPlayerCount() > 0) {
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var pIter = eim.getPlayers().iterator();
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while (pIter.hasNext()){
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var player = pIter.next();
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player.dropMessage(6, "The Shrine has closed since you did not summon Zakum within " + altarTime + " minutes.");
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playerExit(eim, player);
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}
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}
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eim.dispose();
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}
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}
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function timeOut(eim) {
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if (eim != null) {
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if (eim.getPlayerCount() > 0) {
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var pIter = eim.getPlayers().iterator();
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while (pIter.hasNext()){
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var player = pIter.next();
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player.dropMessage(6, "You have run out of time to defeat Zakum!");
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playerExit(eim, player);
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}
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}
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eim.dispose();
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}
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}
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function debug(eim,msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
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}
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}
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function dispose(eim) {}
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