Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
This commit is contained in:
54
scripts/event/AreaBossBamboo.js
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54
scripts/event/AreaBossBamboo.js
Normal file
@@ -0,0 +1,54 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Bamboo Warrior Spawner
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-- Edited by --------------------------------------------------------------------------------------
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Ronan (based on xQuasar's King Clang spawner)
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**/
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function init() {
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scheduleNew();
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}
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function scheduleNew() {
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setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
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}
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function cancelSchedule() {
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if (setupTask != null)
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setupTask.cancel(true);
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}
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function start() {
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var mapObj = em.getChannelServer().getMapFactory().getMap(800020120);
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var mobObj = Packages.server.life.MapleLifeFactory.getMonster(6090002);
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if(mapObj.getMonsterById(6090002) != null) {
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em.schedule("start", 3 * 60 *60 * 1000);
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return;
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}
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mapObj.spawnMonsterOnGroundBelow(mobObj, new Packages.java.awt.Point(560, 50));
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mapObj.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "From amongst the ruins shrouded by the mists, Bamboo Warrior appears."));
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em.schedule("start", 3 * 60 *60 * 1000);
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}
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@@ -21,9 +21,9 @@
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Deo Spawner
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Centipede Spawner
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-- Edited by --------------------------------------------------------------------------------------
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ThreeStep (based on xQuasar's King Clang spawner)
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Ronan (based on xQuasar's King Clang spawner)
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**/
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function init() {
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@@ -6,7 +6,7 @@
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importPackage(Packages.server.life);
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var isPq = true;
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var minPlayers = 1, maxPlayers = 30;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 100, maxLevel = 255;
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var entryMap = 240060000;
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var exitMap = 240050600;
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@@ -4,7 +4,7 @@
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*/
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var isPq = true;
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var minPlayers = 1, maxPlayers = 6;
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var minPlayers = 6, maxPlayers = 6;
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var minLevel = 120, maxLevel = 255;
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var entryMap = 240050100;
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var exitMap = 240050500;
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@@ -1,298 +0,0 @@
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/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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THIS FILE WAS MADE BY JVLAPLE. REMOVING THIS NOTICE MEANS YOU CAN'T USE THIS SCRIPT OR ANY OTHER SCRIPT PROVIDED BY JVLAPLE.
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*/
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/*
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* @Author Jvlaple
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*
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* Orbis Party Quest
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*/
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importPackage(java.lang);
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importPackage(Packages.world);
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importPackage(Packages.client);
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importPackage(Packages.server.maps);
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importPackage(Packages.server.life);
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importPackage(Packages.scripting.npc);
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var exitMap;
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var instanceId;
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var minPlayers = 1;
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function init() {
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instanceId = 1;
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function setup() {
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instanceId = em.getChannelServer().getInstanceId();
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exitMap = em.getChannelServer().getMapFactory().getMap(920011200); //Teh exit map :) <---------t
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var instanceName = "OrbisPQ" + instanceId;
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var eim = em.newInstance(instanceName);
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var mf = eim.getMapFactory();
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em.getChannelServer().addInstanceId();
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var map = mf.getMap(920010000);//wutt
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//map.shuffleReactors();
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// eim.addMapInstance(920010000,map);
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//var firstPortal = eim.getMapInstance(920010000).getPortal("in00");
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//firstPortal.setScriptName("hontale_BtoB1");
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//Fuck this timer
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//eim.setProperty("bulbWay", 0);
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//Define all Maps and PortalScripts
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var centerMap = eim.getMapInstance(920010100);
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centerMap.getPortal(13).setScriptName("orbisPQSealedRoom");
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centerMap.getPortal(4).setScriptName("orbisPQWalkway");
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centerMap.getPortal(12).setScriptName("orbisPQStorage");
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centerMap.getPortal(5).setScriptName("orbisPQLobby");
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centerMap.getPortal(14).setScriptName("orbisPQOnTheWayUp");
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centerMap.getPortal(15).setScriptName("orbisPQLounge");
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centerMap.getPortal(16).setScriptName("orbisPQRoomOfDarkness");
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var walkwayMap = eim.getMapInstance(920010200);
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var storageMap = eim.getMapInstance(920010300);
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var lobbyMap = eim.getMapInstance(920010400);
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var sealedRoomMap = eim.getMapInstance(920010500);
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var loungeMap = eim.getMapInstance(920010600);
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var onTheWayUpMap = eim.getMapInstance(920010700);
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var bossMap = eim.getMapInstance(920010800);
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var jailMap = eim.getMapInstance(920010900);
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var roomOfDarknessMap = eim.getMapInstance(920011000);
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var bonusMap = eim.getMapInstance(920011100);
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var endMap = eim.getMapInstance(920011300);
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walkwayMap.getPortal(13).setScriptName("orbisPQWalkwayExit");
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storageMap.getPortal(1).setScriptName("orbisPQStorageExit");
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lobbyMap.getPortal(8).setScriptName("orbisPQLobbyExit");
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sealedRoomMap.getPortal(3).setScriptName("orbisPQSRExit");
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loungeMap.getPortal(17).setScriptName("orbisPQLoungeExit");
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onTheWayUpMap.getPortal(23).setScriptName("orbisPQOnTheWayUpExit");
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bossMap.getPortal(1).setScriptName("orbisPQGardenExit");
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roomOfDarknessMap.getPortal(1).setScriptName("orbisPQRoomOfDarknessExit");
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//-->Fuck we are done with portals -.-
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eim.setProperty("killedCellions", "0");
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eim.setProperty("papaSpawned", "no");
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em.schedule("timeOut", 60 * 60000);
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em.schedule("broadcastClock", 1500);
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eim.setProperty("entryTimestamp",System.currentTimeMillis() + (60 * 60000));
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return eim;
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}
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function afterSetup(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(920010000);
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player.changeMap(map, map.getPortal(0));
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player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock((Long.parseLong(eim.getProperty("entryTimestamp")) - System.currentTimeMillis()) / 1000));
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var texttt = "Hi, my name is Eak, the Chamberlain of the Goddess. Don't be alarmed; you won't be able to see me right now. Back when the Goddess turned into a block of stone, I simultaneously lost my own power. If you gather up the power of the Magic Cloud of Orbis, however, then I'll be able to recover my body and re-transform back to my original self. Please collect #b20#k Magic Clouds and bring them back to me. Right now, you'll only see me as a tiny, flickering light."
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player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getNPCTalk(2013001, /*(byte)*/ 0, texttt, "00 00"));
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//player.getClient().getSession().write(net.sf.odinms.scripting.npc.NPCScriptManager.dispose(eim.getClient()));
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//THE CLOCK IS SHIT
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//player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(1800));
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}
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function playerDead(eim, player) {
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}
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function playerRevive(eim, player) {
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if (eim.isLeader(player)) { //check for party leader
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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else { //boot dead player
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// If only 5 players are left, uncompletable:
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var party = eim.getPlayers();
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if (party.size() <= minPlayers) {
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim,party.get(i));
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}
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eim.dispose();
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}
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else
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playerExit(eim, player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isLeader(player)) { //check for party leader
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//PWN THE PARTY (KICK OUT)
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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if (party.get(i).equals(player)) {
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removePlayer(eim, player);
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}
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else {
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playerExit(eim, party.get(i));
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}
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}
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eim.dispose();
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}
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else { //KICK THE D/CED CUNT
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// If only 5 players are left, uncompletable:
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var party = eim.getPlayers();
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if (party.size() < minPlayers) {
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim,party.get(i));
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}
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eim.dispose();
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}
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else
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playerExit(eim, player);
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}
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}
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function leftParty(eim, player) {
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// If only 5 players are left, uncompletable:
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var party = eim.getPlayers();
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if (party.size() <= minPlayers) {
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim,party.get(i));
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}
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eim.dispose();
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}
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else
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playerExit(eim, player);
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}
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function disbandParty(eim) {
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.cancelAllBuffs(); //We don't want people going out with wonky blessing >=(
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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//Those offline cuntts
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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function clearPQ(eim) {
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// W00t! Bonus!!
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var iter = eim.getPlayers().iterator();
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var bonusMap = eim.getMapInstance(920011100);
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while (iter.hasNext()) {
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var player = iter.next();
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player.changeMap(bonusMap, bonusMap.getPortal(0));
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eim.setProperty("entryTimestamp",System.currentTimeMillis() + (1 * 60000));
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player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(60));
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}
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eim.schedule("finish", 60000)
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}
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function finish(eim) {
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var dMap = eim.getMapInstance(920011300);
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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eim.unregisterPlayer(player);
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player.changeMap(dMap, dMap.getPortal(0));
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}
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eim.dispose();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {} //Open Portal? o.O
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function cancelSchedule() {
|
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}
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function timeOut() {
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var iter = em.getInstances().iterator();
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while (iter.hasNext()) {
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var eim = iter.next();
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if (eim.getPlayerCount() > 0) {
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var pIter = eim.getPlayers().iterator();
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while (pIter.hasNext()) {
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playerExit(eim, pIter.next());
|
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}
|
||||
}
|
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eim.dispose();
|
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}
|
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}
|
||||
|
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function playerClocks(eim, player) {
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if (player.getMap().hasTimer() == false){
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player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock((Long.parseLong(eim.getProperty("entryTimestamp")) - System.currentTimeMillis()) / 1000));
|
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//player.getMap().setTimer(true);
|
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}
|
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}
|
||||
|
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function playerTimer(eim, player) {
|
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if (player.getMap().hasTimer() == false) {
|
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player.getMap().setTimer(true);
|
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}
|
||||
}
|
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|
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function broadcastClock(eim, player) {
|
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//var party = eim.getPlayers();
|
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var iter = em.getInstances().iterator();
|
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while (iter.hasNext()) {
|
||||
var eim = iter.next();
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
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while (pIter.hasNext()) {
|
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playerClocks(eim, pIter.next());
|
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}
|
||||
}
|
||||
//em.schedule("broadcastClock", 1600);
|
||||
}
|
||||
// for (var kkl = 0; kkl < party.size(); kkl++) {
|
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// party.get(kkl).getMap().setTimer(true);
|
||||
// }
|
||||
var iterr = em.getInstances().iterator();
|
||||
while (iterr.hasNext()) {
|
||||
var eim = iterr.next();
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIterr = eim.getPlayers().iterator();
|
||||
while (pIterr.hasNext()) {
|
||||
//playerClocks(eim, pIter.next());
|
||||
playerTimer(eim, pIterr.next());
|
||||
}
|
||||
}
|
||||
//em.schedule("broadcastClock", 1600);
|
||||
}
|
||||
em.schedule("broadcastClock", 1600);
|
||||
}
|
||||
|
||||
function dispose() {
|
||||
|
||||
}
|
||||
262
scripts/event/PinkBeanBattle.js
Normal file
262
scripts/event/PinkBeanBattle.js
Normal file
@@ -0,0 +1,262 @@
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Pink Bean Battle
|
||||
*/
|
||||
|
||||
importPackage(Packages.server.life);
|
||||
importPackage(Packages.client.inventory);
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 6, maxPlayers = 30;
|
||||
var minLevel = 120, maxLevel = 255;
|
||||
var entryMap = 270050100;
|
||||
var exitMap = 270050300;
|
||||
var recruitMap = 270050000;
|
||||
var clearMap = 270050300;
|
||||
|
||||
var minMapId = 270050100;
|
||||
var maxMapId = 270050300;
|
||||
|
||||
var eventTime = 100; // 100 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages, mesoStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
|
||||
mesoStages = []; //bonus meso given on CLEAR stage signal
|
||||
eim.setEventClearStageMeso(mesoStages);
|
||||
}
|
||||
|
||||
function afterSetup(eim) {
|
||||
eim.dropMessage(5, "The first wave will start within 15 seconds, prepare yourselves.");
|
||||
eim.schedule("startWave", 15 * 1000);
|
||||
}
|
||||
|
||||
function setup(channel) {
|
||||
var eim = em.newInstance("PinkBean" + channel);
|
||||
eim.setProperty("canJoin", 1);
|
||||
eim.setProperty("defeatedBoss", 0);
|
||||
eim.setProperty("fallenPlayers", 0);
|
||||
|
||||
eim.setProperty("stage", 1);
|
||||
eim.setProperty("channel", channel);
|
||||
|
||||
var level = 1;
|
||||
eim.getInstanceMap(270050100).resetPQ(level);
|
||||
eim.getInstanceMap(270050200).resetPQ(level);
|
||||
eim.getInstanceMap(270050300).resetPQ(level);
|
||||
|
||||
var mob = MapleLifeFactory.getMonster(8820000);
|
||||
eim.getInstanceMap(270050100).spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, -42));
|
||||
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
|
||||
return eim;
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerDead(eim, player) {
|
||||
var count = eim.getIntProperty("fallenPlayers");
|
||||
count = count + 1;
|
||||
|
||||
eim.setIntProperty("fallenPlayers", count);
|
||||
|
||||
if(count == 5) {
|
||||
eim.dropMessage(5, "[Expedition] Too much players have fallen, Pink Bean is now deemed undefeatable, the expedition is over.");
|
||||
end(eim);
|
||||
} else if(count == 4) {
|
||||
eim.dropMessage(5, "[Expedition] Pink Bean is glowing stronger than ever, last stand mode everyone!");
|
||||
} else if(count == 3) {
|
||||
eim.dropMessage(5, "[Expedition] Casualty count is starting to get out of control. Take care folks.");
|
||||
}
|
||||
}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
return true;
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function leftParty (eim, player) {}
|
||||
|
||||
function disbandParty (eim) {}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isPinkBean(mob) {
|
||||
var mobid = mob.getId();
|
||||
return (mobid == 8820001);
|
||||
}
|
||||
|
||||
function isJrBoss(mob) {
|
||||
var mobid = mob.getId();
|
||||
return (mobid >= 8820002 && mobid <= 8820006);
|
||||
}
|
||||
|
||||
function noJrBossesLeft(map) {
|
||||
return map.countMonster(8820002, 8820006) == 0;
|
||||
}
|
||||
|
||||
function spawnJrBoss(mobObj, gotKilled) {
|
||||
if(gotKilled) {
|
||||
spawnid = mobObj.getId() + 17;
|
||||
|
||||
} else {
|
||||
mobObj.getMap().killMonster(mobObj.getId());
|
||||
spawnid = mobObj.getId() - 17;
|
||||
}
|
||||
|
||||
var mob = MapleLifeFactory.getMonster(spawnid);
|
||||
mobObj.getMap().spawnMonsterOnGroundBelow(mob, mobObj.getPosition());
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
if(isPinkBean(mob)) {
|
||||
eim.setIntProperty("defeatedBoss", 1);
|
||||
eim.showClearEffect(mob.getMap().getId());
|
||||
mob.getMap().killAllMonstersNotFriendly();
|
||||
eim.clearPQ();
|
||||
|
||||
var ch = eim.getIntProperty("channel");
|
||||
mob.getMap().broadcastPinkBeanVictory(ch);
|
||||
} else if(isJrBoss(mob)) {
|
||||
if(noJrBossesLeft(mob.getMap())) {
|
||||
var stage = eim.getIntProperty("stage");
|
||||
|
||||
if(stage == 5) {
|
||||
var iid = 4001193;
|
||||
var itemObj = new Item(iid, 0, 1);
|
||||
var mapObj = eim.getMapFactory().getMap(270050100);
|
||||
var reactObj = mapObj.getReactorById(2708000);
|
||||
var dropper = eim.getPlayers().get(0);
|
||||
mapObj.spawnItemDrop(dropper, dropper, itemObj, reactObj.getPosition(), true, true);
|
||||
|
||||
|
||||
eim.dropMessage(6, "With the last of his guardians' fall, Pink Bean loses his invulnerability. The real fight starts now!");
|
||||
} else {
|
||||
stage++;
|
||||
eim.setIntProperty("stage", stage);
|
||||
|
||||
eim.dropMessage(5, "The next wave will start within 15 seconds, prepare yourselves.");
|
||||
eim.schedule("startWave", 15 * 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function startWave(eim) {
|
||||
var mapObj = eim.getMapInstance(270050100);
|
||||
var stage = eim.getProperty("stage");
|
||||
|
||||
for(var i = 1; i <= stage; i++) {
|
||||
spawnJrBoss(mapObj.getMonsterById(8820019 + (i % 5)), false);
|
||||
}
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 6, maxPlayers = 30;
|
||||
var minLevel = 70, maxLevel = 255;
|
||||
var minLevel = 100, maxLevel = 255;
|
||||
var entryMap = 551030200;
|
||||
var exitMap = 551030100;
|
||||
var recruitMap = 551030100;
|
||||
@@ -52,8 +52,8 @@ function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages, mesoStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
itemSet = [1102145, 1102084, 1102085, 1102086, 1102087, 1052165, 1052166, 1052167, 1402013, 1332030, 1032030, 1032070, 4003000, 4000030, 4006000, 4006001, 4005000, 4005001, 4005002, 4005003, 4005004, 2022016, 2022263, 2022264, 2022015, 2022306, 2022307, 2022306, 2022113];
|
||||
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 50, 120, 120, 4, 4, 4, 4, 2, 125, 125, 125, 30, 30, 30, 30, 30];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
|
||||
190
scripts/event/ShowaBattle.js
Normal file
190
scripts/event/ShowaBattle.js
Normal file
@@ -0,0 +1,190 @@
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Showa Boss Battle
|
||||
*/
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 3, maxPlayers = 30;
|
||||
var minLevel = 100, maxLevel = 255;
|
||||
var entryMap = 801040100;
|
||||
var exitMap = 801040004;
|
||||
var recruitMap = 801040004;
|
||||
var clearMap = 801040101;
|
||||
|
||||
var minMapId = 801040100;
|
||||
var maxMapId = 801040100;
|
||||
|
||||
var eventTime = 60; // 60 minutes for boss stg
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages, mesoStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [1102145, 1102084, 1102085, 1102086, 1102087, 1052165, 1052166, 1052167, 1402013, 1332030, 1032030, 1032070, 4003000, 4000030, 4006000, 4006001, 4005000, 4005001, 4005002, 4005003, 4005004, 2022016, 2022263, 2022264, 2022015, 2022306, 2022307, 2022306, 2022113];
|
||||
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40, 40, 100, 100, 2, 2, 2, 2, 1, 100, 100, 100, 40, 40, 40, 40, 40];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
|
||||
mesoStages = []; //bonus meso given on CLEAR stage signal
|
||||
eim.setEventClearStageMeso(mesoStages);
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function setup(channel) {
|
||||
var eim = em.newInstance("Showa" + channel);
|
||||
eim.setProperty("canJoin", 1);
|
||||
|
||||
var level = 1;
|
||||
eim.getInstanceMap(801040100).resetPQ(level);
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
|
||||
return eim;
|
||||
}
|
||||
|
||||
function respawnStages(eim) {
|
||||
eim.getInstanceMap(801040100).instanceMapRespawn();
|
||||
|
||||
eim.schedule("respawnStages", 15 * 1000);
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
|
||||
end(eim);
|
||||
}
|
||||
else {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function leftParty (eim, player) {}
|
||||
|
||||
function disbandParty (eim) {}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.getInstanceMap(801040100).killAllMonstersNotFriendly();
|
||||
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isTheBoss(mob) {
|
||||
return mob.getId() == 9400300;
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
if(isTheBoss(mob)) {
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
}
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
@@ -1,195 +1,192 @@
|
||||
/*
|
||||
* This file is part of the OdinMS Maple Story Server
|
||||
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
||||
Matthias Butz <matze@odinms.de>
|
||||
Jan Christian Meyer <vimes@odinms.de>
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Zakum Battle
|
||||
*/
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License version 3
|
||||
as published by the Free Software Foundation. You may not use, modify
|
||||
or distribute this program under any other version of the
|
||||
GNU Affero General Public License.
|
||||
importPackage(Packages.server.life);
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
var isPq = true;
|
||||
var minPlayers = 6, maxPlayers = 30;
|
||||
var minLevel = 50, maxLevel = 255;
|
||||
var entryMap = 280030000;
|
||||
var exitMap = 211042400;
|
||||
var recruitMap = 211042400;
|
||||
var clearMap = 211042400;
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
var minMapId = 280030000;
|
||||
var maxMapId = 280030000;
|
||||
|
||||
/*
|
||||
* @Author Stereo
|
||||
* @Modified By XkelvinchiaX(Kelvin)
|
||||
* @Modified By Moogra
|
||||
* @Modified By SharpAceX(Alan)
|
||||
* Zakum Battle
|
||||
*/
|
||||
var eventTime = 60; // 60 minutes
|
||||
|
||||
var exitMap;
|
||||
var altarMap;
|
||||
var minPlayers = 1;
|
||||
var fightTime = 75;
|
||||
var altarTime = 15;
|
||||
var gate;
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
em.setProperty("shuffleReactors","false");
|
||||
exitMap = em.getChannelServer().getMapFactory().getMap(211042300);
|
||||
altarMap = em.getChannelServer().getMapFactory().getMap(280030000);// Last Mission: Zakum's Altar
|
||||
gate = exitMap.getReactorByName("gate");
|
||||
gate.setState(0);//Open gate
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setup() {
|
||||
var eim = em.newInstance("ZakumBattle_" + em.getProperty("channel"));
|
||||
var timer = 1000 * 60 * fightTime;
|
||||
eim.setProperty("summoned", "false");
|
||||
em.schedule("timeOut", eim, timer);
|
||||
em.schedule("altarTimeOut", eim, 1000 * 60 * altarTime);
|
||||
eim.startEventTimer(timer);
|
||||
gate.setState(1);//Close gate
|
||||
return eim;
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages, mesoStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
|
||||
mesoStages = []; //bonus meso given on CLEAR stage signal
|
||||
eim.setEventClearStageMeso(mesoStages);
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function playerEntry(eim,player) {
|
||||
var altar = eim.getMapInstance(altarMap.getId());
|
||||
player.changeMap(altar, altar.getPortal(0));
|
||||
function setup(channel) {
|
||||
var eim = em.newInstance("Zakum" + channel);
|
||||
eim.setProperty("canJoin", 1);
|
||||
eim.setProperty("defeatedBoss", 0);
|
||||
|
||||
player.dropMessage(5, "The Zakum Shrine will close if you do not summon Zakum in " + altarTime + " minutes.");
|
||||
if (altarMap == null)
|
||||
debug(eim, "The altar map was not properly linked.");
|
||||
var level = 1;
|
||||
eim.getInstanceMap(280030000).resetPQ(level);
|
||||
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
|
||||
return eim;
|
||||
}
|
||||
|
||||
function playerRevive(eim,player) {
|
||||
player.setHp(500);
|
||||
player.setStance(0);
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
var exped = eim.getPlayers();
|
||||
if (exped.size() < minPlayers)
|
||||
end(eim,"There are not enough players remaining, the Zakum battle is over.");
|
||||
return false;
|
||||
function playerEntry(eim, player) {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function playerDead(eim,player) {
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim,player) {
|
||||
var exped = eim.getPlayers();
|
||||
if (player.getName().equals(eim.getProperty("leader"))) {
|
||||
var iter = exped.iterator();
|
||||
while (iter.hasNext()) {
|
||||
iter.next().getPlayer().dropMessage(6, "The leader of the expedition has disconnected.");
|
||||
}
|
||||
}
|
||||
//If the expedition is too small.
|
||||
if (exped.size() < minPlayers) {
|
||||
end(eim,"There are not enough players remaining. The Battle is over.");
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim,mobId) { // potentially display time of death? does not seem to work
|
||||
if (mobId == 8800002) { // 3rd body
|
||||
var iter = eim.getPlayers().iterator();
|
||||
while (iter.hasNext()) {
|
||||
iter.next().dropMessage(6, "Congratulations on defeating Zakum!");
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function leftParty(eim,player) { // do nothing in Zakum
|
||||
}
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function disbandParty(eim) { // do nothing in Zakum
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim,player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
if (eim.getPlayers().size() < minPlayers) {//not enough after someone left
|
||||
end(eim, "There are no longer enough players to continue, and those remaining shall be warped out.");
|
||||
}
|
||||
}
|
||||
|
||||
function end(eim,msg) {
|
||||
var iter = eim.getPlayers().iterator();
|
||||
while (iter.hasNext()) {
|
||||
var player = iter.next();
|
||||
player.getPlayer().dropMessage(6,msg);
|
||||
function playerRevive(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
if (player != null){
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
}
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
|
||||
end(eim);
|
||||
}
|
||||
gate.setState(0);//Open gate
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function removePlayer(eim,player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.getMap().removePlayer(player);
|
||||
player.setMap(exitMap);
|
||||
}
|
||||
|
||||
function clearPQ(eim) { //When the hell does this get executed?
|
||||
end(eim,"As the sound of battle fades away, you feel strangely unsatisfied.");
|
||||
|
||||
}
|
||||
|
||||
function finish(eim) {
|
||||
var iter = eim.getPlayers().iterator();
|
||||
while (iter.hasNext()) {
|
||||
var player = iter.next();
|
||||
else {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
}
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else {
|
||||
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function leftParty (eim, player) {}
|
||||
|
||||
function disbandParty (eim) {}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {
|
||||
if(eim.isEventCleared()) {
|
||||
em.completeQuest(player, 100200, 2030010);
|
||||
}
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isZakum(mob) {
|
||||
var mobid = mob.getId();
|
||||
return (mobid == 8800002);
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
if(isZakum(mob)) {
|
||||
eim.setIntProperty("defeatedBoss", 1);
|
||||
eim.showClearEffect(mob.getMap().getId());
|
||||
eim.clearPQ();
|
||||
|
||||
mob.getMap().broadcastZakumVictory();
|
||||
}
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function altarTimeOut(eim) {
|
||||
if (eim != null && eim.getProperty("summoned").equals("false")) {
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext()){
|
||||
var player = pIter.next();
|
||||
player.dropMessage(6, "The Shrine has closed since you did not summon Zakum within " + altarTime + " minutes.");
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
function timeOut(eim) {
|
||||
if (eim != null) {
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext()){
|
||||
var player = pIter.next();
|
||||
player.dropMessage(6, "You have run out of time to defeat Zakum!");
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
function debug(eim,msg) {
|
||||
var iter = eim.getPlayers().iterator();
|
||||
while (iter.hasNext()) {
|
||||
iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
|
||||
}
|
||||
}
|
||||
function dispose(eim) {}
|
||||
|
||||
@@ -1,165 +1,227 @@
|
||||
/*
|
||||
* This file is part of the OdinMS Maple Story Server
|
||||
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
||||
Matthias Butz <matze@odinms.de>
|
||||
Jan Christian Meyer <vimes@odinms.de>
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Zakum PQ
|
||||
*/
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License version 3
|
||||
as published by the Free Software Foundation. You may not use, modify
|
||||
or distribute this program under any other version of the
|
||||
GNU Affero General Public License.
|
||||
var isPq = true;
|
||||
var minPlayers = 1, maxPlayers = 6;
|
||||
var minLevel = 50, maxLevel = 255;
|
||||
var entryMap = 280010000;
|
||||
var exitMap = 211042300;
|
||||
var recruitMap = 211042300;
|
||||
var clearMap = 211042300;
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
var minMapId = 280010000;
|
||||
var maxMapId = 280011006;
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
var eventTime = 30; // 30 minutes
|
||||
|
||||
/*
|
||||
* @Author Lerk
|
||||
*
|
||||
* Zakum Party Quest
|
||||
*/
|
||||
|
||||
var exitMap;
|
||||
var instanceId;
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
instanceId = 1;
|
||||
em.setProperty("shuffleReactors","true");
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setup() {
|
||||
exitMap = em.getChannelServer().getMapFactory().getMap(280090000); //room of tragedy
|
||||
var instanceName = "ZakumPQ" + instanceId;
|
||||
|
||||
//ZPQ maps, center area then 1-1 through 16-6 increasing gradually
|
||||
//var instanceMaps = new Array(280010000, 280010010, 280010011, 280010020, 280010030, 280010031, 280010040, 280010041, 280010050, 280010060,
|
||||
// 280010070, 280010071, 280010080, 280010081, 280010090, 280010091, 280010100, 280010101, 280010110, 280010120, 280010130, 280010140,
|
||||
// 280010150, 280011000, 280011001, 280011002, 280011003, 280011004, 280011005, 280011006);
|
||||
var eim = em.newInstance(instanceName);
|
||||
|
||||
var mf = eim.getMapFactory();
|
||||
|
||||
instanceId++;
|
||||
|
||||
var map = mf.getMap(280010000);
|
||||
map.shuffleReactors();
|
||||
|
||||
//no time limit yet until clock can be visible in all maps
|
||||
//em.schedule("timeOut", 30 * 60000);
|
||||
|
||||
return eim;
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [4001015, 4001016, 4001018];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("PreZakum" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("gotDocuments", 0);
|
||||
|
||||
eim.getInstanceMap(280010000).resetPQ(level);
|
||||
eim.getInstanceMap(280010010).resetPQ(level);
|
||||
eim.getInstanceMap(280010011).resetPQ(level);
|
||||
eim.getInstanceMap(280010020).resetPQ(level);
|
||||
eim.getInstanceMap(280010030).resetPQ(level);
|
||||
eim.getInstanceMap(280010031).resetPQ(level);
|
||||
eim.getInstanceMap(280010040).resetPQ(level);
|
||||
eim.getInstanceMap(280010041).resetPQ(level);
|
||||
eim.getInstanceMap(280010050).resetPQ(level);
|
||||
eim.getInstanceMap(280010060).resetPQ(level);
|
||||
eim.getInstanceMap(280010070).resetPQ(level);
|
||||
eim.getInstanceMap(280010071).resetPQ(level);
|
||||
eim.getInstanceMap(280010080).resetPQ(level);
|
||||
eim.getInstanceMap(280010081).resetPQ(level);
|
||||
eim.getInstanceMap(280010090).resetPQ(level);
|
||||
eim.getInstanceMap(280010091).resetPQ(level);
|
||||
eim.getInstanceMap(280010100).resetPQ(level);
|
||||
eim.getInstanceMap(280010101).resetPQ(level);
|
||||
eim.getInstanceMap(280010110).resetPQ(level);
|
||||
eim.getInstanceMap(280010120).resetPQ(level);
|
||||
eim.getInstanceMap(280010130).resetPQ(level);
|
||||
eim.getInstanceMap(280010140).resetPQ(level);
|
||||
eim.getInstanceMap(280010150).resetPQ(level);
|
||||
eim.getInstanceMap(280011000).resetPQ(level);
|
||||
eim.getInstanceMap(280011001).resetPQ(level);
|
||||
eim.getInstanceMap(280011002).resetPQ(level);
|
||||
eim.getInstanceMap(280011003).resetPQ(level);
|
||||
eim.getInstanceMap(280011004).resetPQ(level);
|
||||
eim.getInstanceMap(280011005).resetPQ(level);
|
||||
eim.getInstanceMap(280011006).resetPQ(level);
|
||||
|
||||
respawnStages(eim);
|
||||
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(280010000);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
|
||||
//TODO: hold time across map changes
|
||||
//player.getClient().getSession().write(tools.MaplePacketCreator.getClock(1800));
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
if (eim.isLeader(player)) { //check for party leader
|
||||
//boot whole party and end
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
else { //boot dead player
|
||||
playerExit(eim, player);
|
||||
}
|
||||
return false; // don't execute the standard reviving code
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isLeader(player)) { //check for party leader
|
||||
//boot whole party and end
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
if (party.get(i).equals(player)) {
|
||||
removePlayer(eim, player);
|
||||
}
|
||||
else {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
else { //boot d/ced player
|
||||
removePlayer(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
//boot whole party and end
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
//for offline players
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.getMap().removePlayer(player);
|
||||
player.setMap(exitMap);
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
//ZPQ does nothing special with winners
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {
|
||||
}
|
||||
function cancelSchedule() {}
|
||||
|
||||
function timeOut() {
|
||||
var iter = em.getInstances().iterator();
|
||||
while (iter.hasNext()) {
|
||||
var eim = iter.next();
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext()) {
|
||||
playerExit(eim, pIter.next());
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
function dispose(eim) {}
|
||||
|
||||
Reference in New Issue
Block a user