Added Storage's "Arrange Items" + Fixed equipped pet on CS issue
Implemented the "Arrange Items" Storage feature (merge & sort items on the Storage). Fixed items from different ownerships being merged together when trying to swap their positions. Fixed a bug where putting equipped pets onto Cash Shop inventory would cause a crash the returning to the game.
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@@ -104,8 +104,9 @@ public class MapleInventory implements Iterable<Item> {
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}
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public Item findByName(String name) {
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MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
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for (Item item : list()) {
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String itemName = MapleItemInformationProvider.getInstance().getName(item.getItemId());
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String itemName = ii.getName(item.getItemId());
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if(itemName == null) {
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FilePrinter.printError(FilePrinter.EXCEPTION, "[CRITICAL] Item " + item.getItemId() + " has no name.");
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continue;
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@@ -128,7 +129,7 @@ public class MapleInventory implements Iterable<Item> {
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return qty;
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}
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public int countCleanById(int itemId) {
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public int countNotOwnedById(int itemId) {
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int qty = 0;
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for (Item item : list()) {
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if (item.getItemId() == itemId && item.getOwner().equals("")) {
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@@ -199,6 +200,10 @@ public class MapleInventory implements Iterable<Item> {
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addSlot(item.getPosition(), item);
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}
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private static boolean isSameOwner(Item source, Item target) {
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return source.getOwner().equals(target.getOwner());
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}
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public void move(short sSlot, short dSlot, short slotMax) {
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lock.lock();
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try {
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@@ -211,7 +216,7 @@ public class MapleInventory implements Iterable<Item> {
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source.setPosition(dSlot);
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inventory.put(dSlot, source);
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inventory.remove(sSlot);
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} else if (target.getItemId() == source.getItemId() && !ItemConstants.isRechargable(source.getItemId())) {
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} else if (target.getItemId() == source.getItemId() && !ItemConstants.isRechargable(source.getItemId()) && isSameOwner(source, target)) {
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if (type.getType() == MapleInventoryType.EQUIP.getType() || type.getType() == MapleInventoryType.CASH.getType()) {
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swap(target, source);
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} else if (source.getQuantity() + target.getQuantity() > slotMax) {
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