Handle reborns(rebirths) - set/get from db, flag to enable/disable and 1 basic NPC to handle it (#413)
* Added ability to handle reborn, option to enable/disable in ServerConstant * Basic rebirth NPC for wolf spirit Ryko chan - id 9010021 * Added player message when rebirth system is off * Removed some forgotten comments * Ryko now displays original message if rebirth is not enabled
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@@ -22,8 +22,46 @@
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/* 9010021 - Wolf Spirit Ryko
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@author Ronan
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*/
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var status;
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function start() {
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cm.sendOk("... I came from distant planes to assist the fight against the #rBlack Magician#k. Right now I search my master, have you seen him?");
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cm.dispose();
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status = -1;
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if (!Packages.constants.ServerConstants.USE_REBIRTH_SYSTEM) {
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cm.sendOk("... I came from distant planes to assist the fight against the #rBlack Magician#k. Right now I search my master, have you seen him?");
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cm.dispose();
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return;
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}
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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status++;
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} else {
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cm.dispose();
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return;
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}
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if (status == 0) {
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cm.sendNext("Come to me when you want to be reborn again. You currently have a total of #r" + cm.getChar().getReborns() + " #krebirths.");
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} else if (status == 1) {
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cm.sendSimple("What do you want me to do today: \r\n \r\n #L0##bI want to be rebirthed#l \r\n #L1##bMaybe next time#k#l");
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} else if (status == 2) {
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if (selection == 0) {
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if (cm.getChar().getLevel() == 200) {
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cm.sendYesNo("Are you sure you want to be rebirthed?");
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} else {
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cm.sendOk("You are not level 200, please come back when you hit level 200.");
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cm.dispose();
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}
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} else if (selection == 1) {
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cm.sendOk("Ok Bye")
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cm.dispose();
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}
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} else if (status == 3 && type == 1) {
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cm.getChar().executeReborn();
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cm.sendOk("You have now been reborn. That's a total of #r" + cm.getChar().getReborns() + "#k rebirths");
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cm.dispose();
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}
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}
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