Rename and clean up MapleMonster
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@@ -38,9 +38,9 @@ import net.server.world.Party;
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import net.server.world.PartyCharacter;
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import provider.Data;
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import provider.DataTool;
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import server.life.MapleMonster;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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import server.life.Monster;
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import server.maps.*;
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import server.partyquest.MapleCarnivalFactory;
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import server.partyquest.MapleCarnivalFactory.MCSkill;
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@@ -822,7 +822,7 @@ public class MapleStatEffect {
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if (obj == null || obj.getType() != MapleMapObjectType.MONSTER) {
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return;
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}
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MapleMonster mob = (MapleMonster) obj; // x is absorb percentage
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Monster mob = (Monster) obj; // x is absorb percentage
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if (!mob.isBoss()) {
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int absorbMp = Math.min((int) (mob.getMaxMp() * (getX() / 100.0)), mob.getMp());
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if (absorbMp > 0) {
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@@ -1124,7 +1124,7 @@ public class MapleStatEffect {
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Skill skill_ = SkillFactory.getSkill(sourceid);
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int i = 0;
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for (MapleMapObject mo : affected) {
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MapleMonster monster = (MapleMonster) mo;
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Monster monster = (Monster) mo;
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if (isDispel()) {
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monster.debuffMob(skill_.getId());
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} else if (isSeal() && monster.isBoss()) { // thanks IxianMace for noticing seal working on bosses
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